Classic Citadel Ogres for Kings of War – Unit 3 – Golfag’s Ogres

These are the second series of Golfag’s Ogres aka Golfag’s Regiment of Ogre Mercenaries. I picked these up when they were reissued sometime in the late 1990s with many of the other Regiments of Renown in the clear hard plastic sliding-back containers. (And I’m still spewing that I didn’t get the cultists!) At the time I was collecting Ogres, and so this set was a natural, despite the higher than usual price. The set I got had 8 Ogres in it, but since the grunts were pretty weedy compared to even the current figures of that time (about the size of an Orc) and I wanted each of my ogres to be an individual model (which I still like the idea of today) I modified the mace of one (cut off the spikes and bindings) painted them with different skin tones and traded away the extras.

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres – Standard, Officer, Musician

It took me awhile to get around to actually painting them, since I decided that I didn’t like the sculpting style of these nearly as much as Jes Goodwin’s Ogres – epitomised to my eye by figures like Hrothyogg, Ogre Captain,  “Ogre Thug” and of course, Skrag the Slaughterer.

Oldhammer Ogres, RR8/RRD12 Ogres

A now-obvious descendant of Golfag’s boys. Look at that mug!

It actually wasn’t until I was cropping the pictures of these models a few days ago when something clicked – their facial features are so very similar to another of my classic Jes Ogres – one that I really like, in fact. 5 minutes on the web and I confirmed that this round of Golfags’ Ogres were indeed sculpted by Jes. DERP!

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Champion flanked by two nameless grunts.

These guys, as my least-favourite ogre models had actually sat around in the bottom shelf of my glass cabinet, with no real priority to update them. The standard bearer had been pried off his base to be blu-tacked to a chariot for KoW games and otherwise they were pretty much semi-forgotten models. When we had the large game with my friends a couple of weeks ago, they got grabbed out since they had all the right bits for a unit I needed (6 ogres, standard, musician) and so seeing they had some use, I decided to rebase them. I had originally half-considered/planned to split them out and spread them across other units and repaint them, while binning the grunts. I think the minor repaint and keeping them together is a much better aesthetic choice, and as odd as it sounds, one that respects the models a lot more.

Oldhammer Ogres, RR8/RRD12 Ogres

Rear view of Golfag’s. We so rarely get to see anything other than a front view of people’s painted models.

I don’t have any photos – I considered taking some, but decided they looked too blecch to preserve for posterity- one of the things that caused me to dislike them so much was their overly-garish scheme that featured bright blue, yellow, red and green. I clearly originally painted these during GW’s “red period”. I decided that if I were going to rebase them, I may as well put in a bit of repainting work to tone them down and make them less embarassing. I went over the bright yellow with a mustard colour (old-school bubonic brown – and I accidently left the lid off, causing the very real casualty of the 20-year-old half-full pot of discontinued paint that was still going strong drying out – Ouch!)

Oldhammer Ogres, RR8/RRD12 Ogres

Rear view of the other half of Golfag’s Ogres.

The mustard and blue and red pants got toned down further with some Army Painter soft tone wash. Purple bags and pouches got repainted brown. Green pouches and straps (all of their straps were green!) got repainted brown, with the exception of a couple of characters’ bags. Those with red furry pants had them drybrushed with browns, though I was happy to leave the deep, brown-washed red in at the darkest part of the base. The bright red fur that lined the cap of the standard got turned to a dirty white. And finally the bright red bars on the standard got repainted black. Then white. Then washed down. They just weren’t visible enough as black.

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres Officer

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres Champion

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres Musician

Some things that I was happy with got left alone entirely. The ginger hair on the champion was inspired back in the day by Dwarven Troll Slayers and their bright mohawks. With such a ridiculous haircut, I figured the best thing to do would be to double-down on it and make it a big fuck-you to any Dwarves they might face down the line. I also left the freehand tattoos on the musician and grunt and the unit (army) iconography – which was originally my Orc Army’s icon as the ogre figures started life as Allies for the Orcs. Bonus Kudos for the first one who identifies it. 😉

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres Standard

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres Grunt

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres other grunt

I couldn’t find my little baggie of broken up GW Skeleton parts, so I ended up donating one of my new WGF skeletons to the cause, and the parts of one Skeleton (sans skull – too many skulls on GW kits) ended up scattered across the units’ bases, since I’m using bones as a basing motif across the ogre army in the same way that I’m using flowers on the Dark Elves. And besides, bones on the bases fit these figures especially well. I might add a couple more at some stage.

Oldhammer Ogres, RR8/RRD12 Ogres

Freehand Tattoos on Golfag’s Ogre Musician

Oldhammer Ogres, RR8/RRD12 Ogres

Freehand Tattoos on Golfag’s Ogre Musician

The funny thing is that after I finished rebasing them and updating them – which was pretty much so they wouldn’t look like crap anymore, found that I quite like their new look. It keeps the uniform look, the contrast between the blue and mustard still works, but the toning down of the colours and removal of green and purple (what was I thinking?) – and the new earthy bases make them look a much better looking unit.

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres unit block shot – the typical formation.

Figuring out where to put that standard bearer was always a bit of an issue. With 2 hero models in the unit (“Officer” and “Champion” according to SoL) as well as a standard and musician, I always had the issue of working out which was the actual unit leader. After I took the photos, put the light box away, and was putting the ogres on a shelf (and trying to figure out how to place them) I had a minor epiphany, and set them up for one last photo. Because, you know, in KoW it doesn’t actually matter if the standard is in the front rank – and this way all of the figures get to be seen. And my favourite three get to go in the front.

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres in their new unit formation. Looks a lot better to me!

So after all that, and thanks to that one game, I’ve ended up with a unit of painted figures that I really didn’t care much about being reborn as a unit of models that I actually quite like. Even before I realised that they’re Jes’ sculpts. All that’s left now is to make a unit base for them out of plasticard.

Oldhammer Ogres, RR8/RRD12 Ogres

Golfag’s Ogres – All lined up!

Looks like a win-win situation for all! Except perhaps those who have to fight them. 😀

Ogre Index:

Jes Goodwin Classic Citadel Ogres #1

Bob Olley’s Classic Citadel Ogres

Golfag’s Ogre Mercenaries

Mantic’s Ogre Shooters: Units 1 and 2.  And Based.

Mantic Ogre WIP 1 (and army concepts/some of the other ogres pre-touchup and rebasing)

Mantic Ogre WIP 2

Ach! Zombies! – WarZone 1st Edition Dark Legion Zombies, DUST Zombies (again).

Groundskeeper Willie. Zombie Hunter.

Who better to quote when beginning a zombie-themed post than that great Zombie Hunter, Groundskeeper Willie?

First up, some WarZone zombies. I haven’t played WarZone in years, and my previous forces were Cybertronic as my primary and Imperial as my secondary, but I did paint up a few models back in the day. Only one of them is on the blog, though.

WarZone Dark Legion Zombies!

WarZone Dark Legion Zombies!

These were bought back sometime in the 1990s, after 2nd Edition Warzone came out, failed, and Target Games was down. My FLGS of the day was selling off a pile of Warzone stuff on clearance, and so I picked up a whole ton of stuff using the logic that I could use it “one day”. Flash forward to 2013, and I received my Indiegogo Zombies from Studio Miniatures. I assembled about half of the shambling horde, and decided to pick out these guys from the two blisters in a box, glued them down, primed them, base coated the flesh in a few shades of yellowy-brown and green. And then got distracted and they went into a box.

More WarZone Dark Legion Zombies

After my recent speedpaint of the DUST Zombies, inspired by Sho3box’s stuff (and wanting to make space by getting rid of the pile of unopened DUST boxes) I was well chuffed, and with Grimdork starting to pump out some cool looking Zombie models from Sedition Wars, I got inspired to dig these guys out (which is surprising, after all of the shit around that game) and finish them off – so I’ve done just that. Not quite speed painting per se, since they’ve been a side project that I do a few minutes work on while working on other stuff, but with an eye to finishing them ASAP as well.

The Undead Horde – WarZone Edition.

A bit more detail on these guys than the DUST ones, and I tried out the new GW Blood for the Blood God paint, which worked well enough. Didn’t really notice much difference from Tamiya Clear Red to be honest, but I really didn’t use a whole lot on them. These guys came up pretty well, but the shots are a little dark. I really need to get myself a light box. And somewhere to set it up. That has access to several lights or power points.

Hm, yeah. These photos are way too dark. I’ll take them again at some point. These were taken in diffused natural light and looked bright enough at the time. I think the white paper behind them threw the light balance way off on the camera…

I also took a couple of shots of the DUST Zombies this morning as well. The shots from their previous post are okay, but kind of take away from how I felt the teeth and eyes came out on them. Like I said at the time, they’re speed painted and weren’t done for awesome, but I was happy with how those details came out, so I may as well show them off. 

DUST Zombies!

Naturally, the guy I kept trying to get into focus (bottom left) was the only one who wouldn’t. You can also see a representative from each of the 5 “squads” that I decided to differentiate by the use of slightly different flesh tones.

Coming to get you, they are…

So all in all – more figures for Typhus’ horde in 40k. I should probably paint Typhus up sometime, though I’ve got a couple of decent proxies should I decide to run him in the meantime.

The Games Room – An Unexpected (that it’s finally happening) Journey

Aside from the big spring cleaning in summer project we’ve been doing here, the other thing that we’ve been working hard on was to turn the shed from a junk room filled with boxes and random shit into a games room – which was a long-term aim of the space from when we moved in. In the last two weeks, and with a bit of help from a friend, we’ve done an awful lot towards that goal. (Including putting that trellis up outside!) Regular readers might recall this pic from a couple of posts ago:

The Room, she is filled with the junk!

So rather than rattle on with talking about, I’ll just show off the efforts of the last couple of weeks (the heatwave set us back about a week through lost daytime worktime, exhaustion and lost sleep)

Still lots of Junk…

See what I mean?

See that board on the left?

Too bloody right! That’s shelving, me lad!

Yep, that’s the games table (top)!

A dry run – to see how it looks.

The Lord and Master – Leonard approves.

Moved some furniture around. Gamer’s Fridge FTW!

An almost cosy space…

There were a couple of transformative steps in the process so far. The first and most obvious one was when we got the shelving up on the right side of the room, which just sucked up a bunch of the large boxes that need to be kept off the floor (as well as a ton of stuff from inside the house). The second was after clearing much of the floor when I laid down the medium-sized rugs. Really warmed the room and made it almost cosy. We’ve since bought a large pile of cheap carpet tiles, which is going to require a fun full day of laying them while playing furniture Tetris. We also got some 6′ bookshelves to replace the shitty falling-apart MDF one we’ve had for about 20 years and a blank space. After that, one more shelf to go up to long-term store the detolf boxes (those long, 6′-odd cardboard boxes you can see on the left) and a couple of bike hooks on the wall to get them out of the way. Later there’ll be two more of the shelving units you can see in the above picture to replace a couple of cheap & nasty metal ones that want to slice open your hands.

Other than that, the desk at the window still needs to be cleared off and out so it can be used as a workbench for drilling and large terrain-type projects.

At that point it becomes about creature comforts. Maybe an old TV? A decent fan (or heater, once the weather turns), some speakers. Maybe some plants since I quite like the way they looked when we brought them in to shelter them from the direct heat(wave) when I took those pics. If there’s any space left after gaming junk storageland finishes, we might even be able to put a couple of nice things on display. Star Wars Kotos perhaps?

I’ve only done the smallest bit of painting. Started a few DUST Zombies, and did a little bit of work on some Dark Elves as well as painted some Secret Weapon scenery pieces. I even got to play a game in there! More to come on all that shortly.

 

 

New Year’s Hobby Resolutions 2014

So I guess it’s that time again, the year is done, the party is over  – Time to reflect on the year that was and blah blah blah, yadda yadda yadda.

Pictured: Leonard doing what I *still* feel like doing.

I had a kind-of painting goal for 2013. Even when I set it, I knew it was unrealistic. It was to finish 365 “things“. So that included finishing half-painted figures, individual pieces of terrain, rebasing, renovating and touching up old models, and, oh yeah! – and painting stuff from start to finish. A modest goal, compared to the many people out there who seem to manage to paint entire armies in a couple of months, but a laudable one, nonetheless.

Pictured: Some stuff that got painted or renovated in 2013. Except for 2 of the dwarves.

Unfortunately, I came up with it in March, after more than three solid months of partying playing World of Warcraft – so I was 3 months down to begin with. By day 226 I had 124 completed, and by the end of the year I had 142 models painted. Not too bad, and my best year in many, if not ever – though it does include a lot of “updated’ models and doesn’t even touch the amount I bought this year… 

Pictured: Some of the backlog. A lot of this stuff arrived this year.

I’ve had my 2014 goal planned since I came up with the 2013 one, though – Finish painting more figures than I did in the preceding year. Which I’ll continue on with, probably till I drop dead. The “stretch goal” will once again be to try and finish 365 figures.

More specifically this coming year, I want to get a few projects done, across a few genres:

Fantasy:
Finish the 2k pts Ogre Army for KoW
Paint a 2k pts Dark Elf/Twilight Kin Army for KoW
Paint a 300?600? pt Allied Detatchment for KoW to ally with others (Giant, Trebuchet, Wolves)
Paint an Undead Army for KoW using GW, Mantic and LotR Undead (also doubles as an Army of the Dead for LotR SBG and WotR!)
Finish a ton of Men of Gondor for SBG/WotR and KoW armies of Man

Pictured: Not yet 2k points of KoW Ogres, with some older stuff and a Contemptor from Damo.

40k:

Resurrect/update my previously-finished old Dark Angels Combat Patrol into a 6th Edition 600-pt Combat Patrol
Paint 600-odd points of Deathwing as a CP
Paint 600-odd points of Ravenwing as a CP
Add some extra DA stuff back in – like the almost-finished Dreadnought, Asmodai, etc and Bingo! 2k+ point DA army!

Pictured: Finished 2E and 3E-style Dark Angels models with some WIP Ogres. Proper gallery to come later when the updated force starts getting put together…

Resurrect/finish/update my old 3.5-edition Iron Warriors CP force into a 2013-edition 600-pt Combat Patrol, then expand into 2k points or so.
Resurrect/update my 3rd-edition Mentor Legion Marine army into a 2013-edition army (including a Combat Patrol force)
When the IG codex comes out, resurrect/update my 2nd/3rd-edition IG army into a 2014-edition army (including several Combat Patrol forces)
When the IG codex comes out, resurrect/finish/update my 3rd-edition Deathworld/Jungle Fighters/Ogryn/Sentinel Maori-themed IG CP into a 2014-edition Combat Patrol force.
When the Tyranid codex comes out, resurrect/update my old Tyranid CP force into a 2014-edition 600-pt Combat Patrol.

Pictured: Formerly-complete Tyranid Combat Patrol (with Aliens as CC-warriors) now needing to be updated to 6E. Also some unfinished large models.

Resurrect/finish/update my old 2005-edition Ork CP force into a 2014-edition 600-pt Combat Patrol. Despite previously being close to finished, this is one of the harder ones, since in the interim they’ve changed the way Ork units buy and allocate special/heavy weapons pretty substantially, and also halved their point values – so it will need a lot of shuffling and a busload of additional Orks to bring back up to 600pts…

So as you can see, there are a couple of themes running through there… hopefully I can make some or most of it a reality, since much of it shouldn’t involve painting too many additional models… for all but the Orks, anyway.

“Stretch Goals” for the 40k-2k/600pt-Combat Patrol project are Grey Knights and Blood Angels.

Pictured: A huge pile of junk/future wargaming room.

Also – Convert the shed into a games room, and actually play a bunch of games! The major part of the clean-up and carpeting is planned hoped to happen over the next few weeks since I have annual leave. This will allow a lot of the mess being stored in the “painting studio” to be moved out.

Pictured: A bloody mess.

This will allow me to move my “long-term” painting projects onto the actual, proper painting desk that I have, while I’ll still be able to move individual models into the living room to work on when I want to paint while being less isolated. It’ll also allow indoor/late night gaming & boardgaming to take place on the table in the living room, rather than being covered by my crap.

Pictured: Where I *should* be painting. Note how covered in crap it all is.

Pictured: Folding table in the Living Room. AKA Where I *actually* paint.

A lot of this is due to finally purchasing our own place, after renting for years and having things in storage and then living in a short-term rental for 18 months with most of our stuff in boxes. In the last year, there’s been much unpacking and lots of culling, but that stuff happens sporadically since work seems to become more demanding each year. Every so often buying some more Bookshelves or Detolf cabinets (AU$150 for a Detolf compared to US$60? Talk about regional price fixing that would make GW blush!) As well as that, I appreciate a good videogame, so I like to chill out with some Battlefield4 or GTA5 or what have you as well as working on hobby and home.

One thing it was really nice to finally get finished only a week and a half ago was turning the small “second lounge” room or whatever the hell real estate agents call them into a display space for cool crap. This room had been half-filled with boxes (literally, not figuatively) for pretty much a full year, so it really brings a smile to my face whenever I walk through it now. I’m even able to stop and look at these things now! I’ll do a proper update on the stuff in here a bit later, but here’s the room, about 90% done as it is today (move the miniature cases out, put some more stuff in the cabinets, sort out under the desk a little). Here are a couple of pics.

Pictured: Display Room, Left Side.

Pictured: Display Room, Right Side.

And yes, I’m clearly a very lucky man in that Marouda shares my enjoyment of this sort of stuff on display, and is even willing to play games and do a tiny bit of painting with me. I should point out that the consoles are all her fault, since it was at her urging that we bought our first SNES and Mega Drive, all those years ago. That’s about it for this post. I haven’t done any painting since just before Christmas, but I hope to start again in the next couple of days. So last of all, I’ll just wish…

~ A Happy 2014 to you all! ~

Classic Citadel Ogres for Kings of War – Unit 2 – Olley’s Ogres

Here’s the latest update on the Ogre Army Challenge. Another unit of restored Old-school Citadel Ogre Warriors. This time, the unit comes from Bob Olley.

By the way, Bob currently has a Kickstarter up for his range of “Scrunts” – Victorian and Steampunk Dwarves. Not to be confused with Squats. Only 14 days left!

I don’t have a whole slew of interesting angles for these three. Mostly because the close-ups I took didn’t turn out. I might re-take some and slip them into the post later on. Maybe.

Oldhammer Ogre, Ogryn

Old-School Ogre by Bob Olley, circa 1989.

Oldhammer Ogre, Ogryn

Bob Olley Ogre – rear view

This guy always reminded me of my Dad, from back when I painted him, and still to this day he reminds me of my father at that time. A bit of the face, the Calabrese complexion, the physique and even the brains(!) This figure is based on the original Olley-sculpted Ogryn Sergeant. (Not the original RT Ogryn, though!)

Oldhammer Ogre, Ogryn

Another of Bob Olley’s Citadel Ogres from 1989.

Oldhammer Ogre, Ogryn

Rear view of the second Bob Olley Ogre

Another of Olley’s Ogres. This one, amusingly enough always reminded me of my friend’s father who had been – amongst other things – a boxer back in the old country, and the bald noggin and complexion always helped that particular comparison. If I were to paint this guy today, he’d be covered in tattoos. Still – my rule for these guys is pretty much: New bases and “restoration” – so touchups over chips, dull metal and godawful colour choices only rather than repaints. I’m keeping an eye on eBay for another, though…

Oldhammer Ogre, Ogryn

The third of my trio of Bob Olley’s old-school Ogres

Oldhammer Ogre, Ogryn

Rear view of Olley Ogre #3

The third of this batch of Olley Ogres. The blue straps are a bit bright, but they’re not overwhelming enough to need to be repainted. IRL they’re not quite so garish.

 

Oldhammer Ogre, Ogryn

Unit shot of Olley’s Ogres

Oldhammer Ogre, Ogryn

And the back-shot!

A couple of shots of the newly restored unit. I’ll do an army-in-progress shot when I put the next finished unit up.

Oldhammer Ogre, Ogryn

Coming soon: More Jes Goodwin Goodness…

And a preview of things to come.. started in the 1990’s – (to be) finished in the 2010’s…(?)

 

Ogre Index:

Jes Goodwin Classic Citadel Ogres #1

Bob Olley’s Classic Citadel Ogres

Golfag’s Ogre Mercenaries

Mantic’s Ogre Shooters: Units 1 and 2.  And Based.

Mantic Ogre WIP 1 (and army concepts/some of the other ogres pre-touchup and rebasing)

Mantic Ogre WIP 2

 

Classic C23 Citadel Ogres for Kings of War – Unit 1

As mentioned before, I’m building an Ogre army for Mantic Games‘ Kings of War, since pictures of it in play seem to give off an old-school Warhammer 3rd Edition vibe in a lot of ways, and the game allows pretty free proxying of models, so you can use whatever you like and feel is cool. I put together and painted a couple of units of Mantic’s new Ogre Shooter models recently.

The main reason I started Ogres though, was to have a reason/excuse to get out my classic Citadel Ogre models that I’d just painted for the pleasure of it. All of them painted between 10 and 23 years ago. I’ve also got several that are still unpainted, and a couple that got started and never finished. With this in mind, and after some bloody stupid moves a couple of years ago when I stripped some very well painted figures from my youth in order to repaint them “modern style” that I now hugely regret, I decided not to repaint these guys, but to touch up where needed (chipped paint or toning down overly garish bits, re-highlighting metals) but to keep the essence of them as they were originally painted. So where some of the highlighting is a bit rough, or the blending on the flesh tones isn’t 100%, that stuff stays untouched. The old railway-flock bases have been redone with painted sand and tufts so they fit in with my current stuff, but that’s mostly it, aside from the touch-ups.

Oldhammer Ogre, Ogryn, c23 Ogre

Hrothyogg, Ogre Captain. Sculpted by Jes Goodwin.

Oldhammer Ogre, Ogryn, c23 Ogre

Hrothyogg, Ogre Captain. Right Side View.

Oldhammer Ogre, Ogryn, c23 Ogre

Hrothyogg, Ogre Captain. Rear View.

Oldhammer Ogre, Ogryn, Hrothyogg, Ogre Captain, c23 Ogre

Look at that gorgeous face!

For the moment, he’s leading the first infantry unit. I’ve not glued him to the resin base, as I’m also considering mounting him in a chariot to be the Warlord of the entire force, as this is my favourite ogre figure ever, and also one of my favourite miniatures ever.

I don’t know this next one’s proper name, but I’m sure he has one. Sculpted by Jes.

Oldhammer Ogre, Ogryn, c23 Ogre

“Bandit Ogre” Sculpted by Jes Goodwin.

Oldhammer Ogre, Ogryn, c23 Ogre

Bandit Ogre’s mugshot close-up!

Oldhammer Ogre, Ogryn, c23 Ogre

“Bandit Ogre” Rear View.

Oldhammer Ogre, Ogryn, c23 Ogre

A slightly better look at “Bandit Ogre”s head.

I remember, I painted him from bare metal to done in a single Saturday, many years ago. Still a nice, characterful sculpt, but the memory of painting him entirely in a day especially makes him a special model to me and still gives me the warm fuzzies (though I forget the actual details of the day.)

Oldhammer Ogre, Ogryn, c23 Ogre

The last guy is “Ogre Thug”, another of Jes Goodwin’s.

Since I had more than one of this guy, I decided to convert him a little. I took off his helmet spike, and replaced the head of his mace with a hammer head from some other random figure. This one got painted around 1996 during or just after the Atlanta Olympics, since I gave him an Aussie flag tattoo, as so many of our athletes of the time were wearing on their right shoulders. Also, a big tribal piece, since that was the fashion of the time, and, you know, Ogre.

Oldhammer Ogre, Ogryn, c23 Ogre

“Ogre Thug” tattoo shot.

Oldhammer Ogre, Ogryn, c23 Ogre

“Ogre Thug” rear view.

Oldhammer Ogre, Ogryn, c23 Ogre

“Ogre Thug” Close-up.

His tribal tattoo is based off an actual tattoo I saw/had a photo of at the time. Can’t recall if it was a musician, etc or just a random person, though.

Lastly, a couple of unit shots. (click for bigger!)

Oldhammer Ogre, Ogryn, c23 Ogre

Hrothyogg’s Ogres – (Version 1) front view.

Oldhammer Ogre, Ogryn, c23 Ogre

Hrothyogg’s Ogres – (Version 1) rear view.

Ogres ready to Rhumba!

 

Ogre Index:

Jes Goodwin Classic Citadel Ogres #1

Bob Olley’s Classic Citadel Ogres

Golfag’s Ogre Mercenaries

Mantic’s Ogre Shooters: Units 1 and 2.  And Based.

Mantic Ogre WIP 1 (and army concepts/some of the other ogres pre-touchup and rebasing)

Mantic Ogre WIP 2

 

Kickstarter: Mars Attacks – Mantic Games

I’m not going to start to make a habit of pimping Kickstarters or anything like that, but I thought this one in particular might be worth sharing, since there’s only a day or two to go, and Mantic appear to have really pulled out all the stops for this one – right down to not using restic, renders of the models, and throwing an enormous amount of free stuff at it. I was originally in it just for the scenery, since I’m not a particular fan of the IP, but I’m now considering staying in for the scenery and getting a large set of the game’s stuff as well, since it’s written by Jake Thornton and looks like it would be quite a bit of fun.

Basically, it’s a boardgame, which is pretty much cross-compatible with DeadZone (Mantic’s Sci-Fi boardgame that’s about to come out in December) – so similar in style to Dust Tactics with miniatures and ground tiles, but they’re also doing things like a DeadZone team (Sci-Fi Bloodbowl to use a simple analogy, but actually much closer to the classic Amiga game Speedball.) They’re also going to put out rules to use the models in Warpath, which is their sci-fi miniatures skirmish game.

One of the main reasons I’m pimping it here is that they ran into a bit of trouble, with a lot of backers dropping out – so yesterday I sent in a suggestion for them to add in their excellent DeadZone scenery and talk to Guillotine Games/CMON (who they’re on friendly terms with) about some crossover using the MA survivors in Zombicide – since the survivors have a very similar stylistic look and feel. This morning, I got an email from Ronnie replying to my message and I see they’ve added the DZ scenery, a shout-out from CMON to their Zombicide backers in my inbox that also suggests the MA survivors would work in Zombicide and a new $500k stretch goals of Zombies vs Martians!

Oh, and they added a shitton of extra freebies as well.

Anyway, here’s the $100 “Sweet Spot” pledge level image, though they also have a giganton of stuff for those willing to go in for $300, which I’ve also added below.

More painted models soon! Hoping for some good natural light today…