More Rackham Confrontation Walls

Back in 2014 I painted up a batch of the walls that came with Rackham’s Plastic Confrontation starter sets. A couple of months ago, I found a few more walls inside some sets I hadn’t noticed the first time, so I got them out and put them in a box. And then forgot/lost them for months, then found them, let them sit there for more months, and just recently made myself get them done.

Pretty simple to do – Spray paint grey, then a few layers of drybrushing various greys culminating in an off-white. Add some weathering powder, then a heavy varnish of gloss, then matt to ensure solid protection.

A Viking, a Space Marine and a Dwarf (walk into a bar) all provide scale and show how well such generic scenery works with figures across the gaming spectrum. I really need to get some WW2 and/or Moderns painted up to join in on these sorts of scale pics.

As with the last set, the complete lot of them has four “full” walls and four of the broken down walls. Obviously this is just five of the eight in this set. I’ll get some proper photos of the full set combined with the previous set up shortly.

Confrontation Starter Set Scenery: Hill Ruins. (Temperate Scheme)

Last year I did one of these Confrontation Hill Ruins in a desert scheme to match my desert mat. Not too much later than that, I started on another of them, going for the “brown dirt and flock” temperate scheme I use on my bases, which will probably see use on my green grass mat. This time I glued sand to the surface of the “dirt” in order to give it the same texture and look as my models. When I took a months-long hiatus from painting last year, it sat unfinished for several months until a few weeks ago. There’s really nothing too exciting here, excepting the fact that I finally finished it, and I’ve decided to show off all of this year’s painted/completed items.

Rackham Hill Ruins – Temperate – “Front” View

Rackham Hill Ruins – Temperate – “Side” view.

The Mouth of Sauron and a Skeleman provide scale, and contrast with the pretty flowers.

A comparison between the Temperate and Desert-painted Rackham Ruins.

I did use weathering powders again here, but much more subtly than on the Desert Hill. Obviously the Desert-painted hill looks far nicer on the Desert mat, but the brown dirt should fit in much more nicely on the Grass mat than the Desert Hill. Why didn’t I photograph them on the grass mat? Because I was taking a bunch of other photos at the same time (like last post’s Ogres) and it basically didn’t occur to me at the time. Still, it will work nicely across a large variety of games, so job’s a good’un.

 

 

 

More Fast Scenery – Confrontation Walls, DUST Dragon’s Teeth

Continuing the drive I’ve been on in knocking over fast-ish scenery projects recently, here’s a couple more things I’ve completed in the past week or so.

First up are some stone walls from the Confrontation starter set – which is also the place that the recent Hill Ruins came from. This time, I remembered to add a figure for scale. I like these walls a lot. They’re just the thing (along with the hill) that whoever owns the current rights to should be churning out en masse as cheap and great-looking scenery in hard plastic.

Because I’ve got two starter sets, I’ve ended up with 4 of each piece (the set comes with 2 of each piece, plus the hill, figures, dice, tape measure, rules, etc. Just the usual as far as painting goes on these – base coat, drybrush, wash, drybrush again, weathering powders.

Small Confrontation walls, with Elf for Scale.

Large Confrontation walls, with Elf still for scale.

Confrontation walls again, alongside Italieri Fountain

When I first showed off the Italieri fountain, awhile back, I got asked quite a reasonable question about scale. So this time I’m showing the figure to demonstrate both the scale, and also how well these ruined wall sections fit in with other scenery to create a space that could fit in anywhere from a Fantasy world to WWII to the 41st Millennium. Take away the fountain and the walls will work just as perfectly in an Ancients setting.

Confrontation walls combine nicely to make a ruined building. Call Time Team!

 

I also started and finished a second batch of 6 Dragon’s Teeth/Tank Traps from DUST Tactics sets. I started with 6 of them, from various starter sets and so forth, painted them at least a year ago, then they sat around. In the last year or so, I’ve discovered another 6 of them, gleaned from various DUST expansion sets, and so the lot of them sat around taking up space in my painting area, until last week when I finally pulled my fist out and painted the new ones. Which predictably took just a couple of hours in a day that I was also busy doing all sorts of other things in. So – probably not worth the delay in getting ’round to them, then.

DUST Dragon’s Teeth Tank Traps

Nothing amazing. Painted with a base of Woodland Scenics’ Concrete, then some washes, drybrushing and Tamiya weathering stuff. They look decent and suitably grubby with a realistic enough look on the table top.

DUST Dragon’s Teeth – Area Denial!

With 12 of them now finished, there’s enough of them to provide a fair bit of Area Denial to enemy armour. Again, suitable for battlefields anywhere from WWII through to the far future. Though I have admittedly just realised that there’s no scale shot with a vehicle for size context. I’ll get that sorted shortly.

 

 

 

Confrontation Starter Set Scenery: Hill Ruins. (Desert Scheme)

Over the years, I’ve accumulated a lot of stuff. Amongst that stuff has been some Rackham Confrontation starter sets from the prepaint plastics days. Griffins vs. Wolfen. While I’ve not done much with the Wolfen to date, the Griffins have recently been multibased on cardboard for Kings of War, and I’ve done a bit of work on the terrain. Since I’ve got more than one of these Hill Ruins, I decided to paint them in different ways. The temperate climate hill is still being worked on, but I finished the desert scheme hill, and so here it is!

 

Rackham Hill Ruins – Desert

Rackham Hill Ruins – Desert

Rackham Hill Ruins – Unpainted and Desert

I’ve been using weathering powders a lot more on things recently, and I found them to be a bit of a double-edged sword on this piece of terrain. I thought it looked great without the powders, and it lost a fair bit of the distinct looks of the stone slabs when I added them, but I felt that the realism of the sand gathered between the stones made it worthwhile. Added some grass tufts around, just enough to make it look a bit more “real” but not so many as to hinder gaming on the piece, which after all is the whole point of the thing. As I keep saying, I do quite like terrain that can work well across a variety of games, and this one is characterful enough that it works for pretty much anything – though the dragon might be a little out of place in the Libyan desert of WW2, it might still pass if we squint a little.