Minotaurs Space Marines – Group Shot!

Minotaurs Space Marines, Minotaurs Space Marine Dreadnought

Over the past few months, people in various places have asked me for some group shots of my models. Last weekend, I finally got a chance to take some photos, so here are my Minotaurs.

Minotaurs Space Marines, Minotaurs Space Marine Dreadnought

Yeah, I know. I need to get some command units finished since the force is technically leaderless at this point. I’ve got that Librarian who is WIP still, and a Captain who is mostly blu-taced together.

Minotaurs Space Marines, Minotaurs Space Marine Dreadnought

At least Dreadnoughts look to be as effective as they should be in 8th Edition. I should get moving on the other Ancients as well. Oh wait, that means something else, now!

Minotaurs Space Marines, Minotaurs Space Marine Dreadnought

All in all these guys add up to a Power Rating of 25 under the 8th Edition rules, so it’s pretty safe to say that they’d get their shiny brass arses kicked by the Iron Warriors right now. So what am I working on? I’ve started selecting/putting together the models for a third Tactical Squad and a Devastator Squad. I probably “should” be working on more exotic stuff and things like transports, but there you go…

Iron Warriors Chaos Space Marines – Group Shot!

Happy 40k Day! With the release of 8th Edition today, I’ve got a few pics of my completed Iron Warriors force so far. Nominally 43 Power Rating right here (I’m short 3 cultists and 1 Obliterator to “properly” be 43). I haven’t looked into “proper” points values of the force yet. That will come later on.

The “First” Squad of my Iron Warriors is the “Tactical” Squad. I used to have names for all of these guys written down, so I’ll edit them in if and when I ever find my old lists. These guys are PR9. And yes, I am working out the “simple” PL value of this army as I write the text of this post! 😉

These “discount terminators” are a bunch of Legions of Steel “Nightmares” that I painted earlier this year. I figure they look like perfect Chaos Cultists for an Iron Warriors army. Obviously less “cultists” than “automatons created by an allied Dark Mechanicus Forgeworld”, they fit the IW aesthetic and are a portent of some other WIP stuff yet to join this army. They’re PR3 for 10, so I’ll combine the leftovers with the ones that you’ll see in a little while. There’s one with a chunkier weapon, so that can be the squad’s Heavy Stubber, and I’ll probably have to glue a skull to one of their bases to mark the “champion”. Or find a slightly fancier looking robo-skellyman from somewhere to lead them. So the skull for now.

The Obliterators. Sorta-illegal at this point, they’re now purchased in units of 3 for 10PR. So it’s simply going to be a matter of finding my other models, and getting at least one of them painted in the same manner as these guys. And then deciding if the others become Iron Warriors or go to a different Legion from my long-term plan… In the interim, I’m sure friendly games will happily let me run them at 7PR.

For the time being, my former Exalted Champion becomes a PR5 Iron Warriors Lord. I guess his “Thunder Hammer” gets to “officially” be a lowly Power Maul, though I’m also sure that friends and casual opponents will be fine with letting me use the TH stats.

My second Iron Warriors squad appears to be illegal now, due to the presence of two power weapons – the sword and the fist. That’s without even considering “Tempus Malleus” might have a Thunder Hammer rather than a Hydraulic Hammer (aka CCW – though in this case I think they’re all “chainswords” now). I’m fine with that.

Oddly, because of the extra Power Weapon, it seems that the way to run this unit “legally” is simply to split it in twain. Instead of one 10-man, PR9 CSM “Assault” squad, I now have two 5-man PR5 CSM “Assault” squads. Again, that’s easy, so I’m fine with it. I can bump them “both” up to 10 later by building and painting more models. Simply looking at the figures I’ve got completed, perhaps I’ll visually lean one more towards “Chaos Marines” while the other will lean towards “Horus Heresy Traitors” in terms of armour makeup.

What’s this? Terminators of the Arnie kind rather than of the Space Marine kind? Yes. These guys are from River Horse/Warlord’s Terminator Genisys game. Why are they here? The same reason that the Legions of Steel Nightmares are, of course. Proxy “cultists”. I’m not sure which one is the “champion”. The one with 2 skulls, probably. I’ll convert up a TG heavy weapon down the line and that can then fill in their Heavy Weapon slot. Another PR3.

These Terminator models are obviously feeling a little under the weather. Obviously without any ballistic weapons, these are the ones armed with an autopistol and brutal assault weapon. Just squint and I’m sure it’ll make sense! I’ll add them to one of the other “cultist” automaton units, along with the pair of extra Nightmares for +3PR.

There’s still a lot to add to this force. More Warriors, Chosen, Havocs, Raptors, Khorne Berserkers, a Warpsmith, Sorcerers, Obliterators, Terminators, Dreadnoughts, Contemptors, a Vindicator or two, transports, FW tanks… The army may have been born over a decade ago, but This Tale of Iron has barely begun…

Iron Warriors Army Building – And One More Makes Ten (and post #400!)

So here we are. 400 posts since I started the blog in 2009. I only noticed that number in my dashboard a few minutes ago, so there’s no long, reflective post for it. I’ll try to be more aware when we get to 500 and do all of that stuff then. For today, we’ll get back to the models!

Iron Warriors Chaos Space Marines, Forge World

So that Iron Warriors “Tactical” squad that I got up to 9 guys last August? Well, I finally finished their 10th man. Because I’m fast and focused like that.

Iron Warriors Chaos Space Marines, Forge World

I used a mix of parts, which was why I started buying “Historical” armour sets from Forge World in the first place, long before 30k was even a thing. It just took years for me to get interested in 40k enough to motivate me to finish the half-done squad, let alone build and paint the last man.

Iron Warriors Chaos Space Marines, Forge World

My 40k Iron Warriors are going to be much more hybrids of 30k-and-up armour sets than Blanche’s early sketches of “Space Barbarian Vikings” covered in fur and horns and spikes. Those things might make an occasional subtle accessory appearance here and there, but they won’t be the main show. While I’m happy to add some decoration and flourish, I also want to keep them cold and businesslike. As always, transfers for the Chapter Badge and Legion Number, and freehand for the hazard striping.

Iron Warriors Assault Marine

Malleus Tempus – Hammer Time

The other model today is “Hammer Time” from the Iron Warriors “Assault” Squad from a few months ago. D&B, Mikko and I had a brief discussion on the pun-tastic options for this guy and I eventually decided to do it. “Writing” legible script in paint at this size is always a challenge, and I found that using metallic paint (even really nice, thin, well pigmented stuff like VMA) to do so instead of black makes it all the more sketchy. Blown up like this, it looks a bit crap, but in hand it looks decent.

Oldhammer Marauder MM65 Empire Flagellants as Adeptus Ministorum Priests

Oldhammer Empire Flagellants as Adeptus Ministorum Priests, Marauder MM65 Empire Flagellants

This pair was (as so often happens) part-painted for a good decade or more before I finally forced myself to complete them earlier this year. Originally these were Marauder Miniatures’ Empire Flagellant figures, and I might potentially use them as such one day, but due to their robed, completely mental nature, I co-opted them years ago to be Preachers alongside my Imperial Guard squads, in a previous edition of Warhammer 40k. I didn’t feel a pressing need to convert them or glue laspistols to their hips, as I felt they passed muster for the Ecclesiarchy simply by looking batshit insane.

Oldhammer Empire Flagellants as Adeptus Ministorum Priests, Marauder MM65 Empire Flagellants

They’re far from the first of my models to feature these flame patterns on their clothing. It originated with my Legion of the Damned models, worked its way to my Necromunda Cawdor and Redemptionists (which I’ll also get around to showing sometime) and then to my official Imperial Preacher models, finally jumping over to these guys. They look demented enough that I’d also consider them part of my not-properly-participating contribution to Heresy of Us’ The Chapel project.

 

 

Review: Urbanmatz’ 6’x4′ Dirty Roads Game Mat.

Warning, Pic HEAVY! – Also, most pics can be clicked for larger versions.

Urbanmatz' 6'x4' Dirty Roads Game Mat.

Here’s the last of the first batch of my gaming mat reviews of Urbanmatz‘ products from the Czech Republic. The Dirty Roads 6’x4′.

I’ve got a bunch of Deep Cut Studios and Gamemat.eu products that I’ve also purchased that I will be photographing and writing reviews for shortly as well. But today we’re looking at the Dirty Roads.

Oldhammer Zoat

Zoat for PM! Also for base comparison.

Often when I buy something from a company, there’s a “key” item that acts as an anchor for other stuff you then add-on. In the case of my Urbanmatz order, it was this mat. After seeing several photographs of it online, I was sold. The overall colours and theme matches my bases once again, as the Urbanmatz Badlands mat did.

Urbanmatz' 6'x4' Dirty Roads Game Mat.

As with the other mats I’ve gotten from Urbanmatz, the design is printed onto neoprene (mouse pad material) and is once again quite nice. This time, the game I’m using to showcase the mat is an Age of Sigmar clash between Dwarves and Ogres, set in an unnamed Old World city (because I can use the ruleset without the background!) We were trying out the rules, so it’s an actual game rather than a mockup.

Urbanmatz' 6'x4' Badlands Game Mat.

Dwarf Deployment

We made a bunch of mistakes, mostly due to not quite understanding all of the nuances and not reading warscrolls properly. I’ll put a lot of that down to the rules. Well, not the actual rules, but man-idiot Kirby’s insistence to the designers that everything fit on four pages in total. I’m all for streamlined rulesets, but 4 pages is a bit much (or not enough!) I’m looking forward to trying out 40k 8th with 12 pages of core rules.

Urbanmatz' 6'x4' Badlands Game Mat.

Ogre Deployment

One thing that can’t be argued is that we had a good looking game of toy soldiers. While I consider the quality of my models and terrain to be pretty solid, quite honestly the mat really does add to it. And no, I’m not paid to say this and didn’t get a discount – if I were offered one I’d certainly  accept it – as I accepted the stained Snow Territory 6’x4′ mat, but I’d also state it upfront in my reviews, as I did there.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

I didn’t set up a full 40k mock battle, nor any historical skirmish games because it literally takes hours to get out all of the stuff, set it up, photograph it and take it away for photos, but the actual AoS game being played on it shows it’s versatilty pretty well, along with those scale shots. I think this mat works very well for a variety of genres and a variety of scales. I could easily use this mat for 40k and it’s derivatives, Fantasy Battles/9th Age/Kings of War with fewer buildings, Age of Sigmar and other more densely built up fantasy skirmish like Mordheim and Frostgrave (if you play outside of the snow!) or Malifaux (in a sectioned-off area, or the smaller versions). It also works across period and scale quite nicely, as demonstrated by the below set of photos, so 20mm games such as Flames of War/Team Yankee/Crossfire will work as well as Bolt Action or SAGA with Romans or SAGA with Crusaders.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Based on its similarity with the “Badlands” design and colouration for the non-road sections, I’ve also found that it works both with “forest” and “jungle” foliage when I was playing around with my scenery, so once again that’s a positive.

Urbanmatz' 6'x4' Badlands Game Mat.

Once again, the mat came in it’s own, labelled bag at no additional cost, which is good. Until this one, I really liked these bags. Unfortunately, the zipper turned out to be faulty on me as I was putting the mat away after reviewing it. I’ve got it back in awkwardly by not drawing the zip to the end, which is awkward. Since this was only the third or forth time I’d had the thing out of its bag, I found this really disappointing. I’ll let them know about it, and update with their response.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Verdict: I’ve said this before, but this mat is very much what I wanted it to be. As I’ve mentioned, it was the “key” design that motivated me to buy this batch of mats from Urbanmatz, and I’m very happy with the final product, as I was with their service. I’m considering buying another batch of mats in the near future (another 4 or so). I figure that while I’ll have spent a fair bit on game mats in 2017, I’ll then be set for the rest of my life, assuming that the neoprene lasts!

Small Scenics: Armorcast Short High-Tech Walls 4″ and 6″ for Necromunda/Shadow War/40k

Armorcast Short Sci-Fi Walls 4

Another couple pieces of simple sci-fi terrain today, again dating from the 1990’s. These are Armorcast’s “Short” Sci-Fi Walls. Fairly simple casts, and rather simply painted by my good self back in the ’90s. These were a matter of spray black, drybrush gunmetal/chainmail/etc, and then pick out some parts using copper and brass before finally adding some burnt metal around the blast holes and a few decals for interest.

They look a little plain to me today. If anything, I think they could do with a wash of Army Painter Dark Tone (Black) to emphasise the panel lines and rivets followed by a bit of a detail pick-type drybrush of a brighter steel. Then a bit of either oil wash or rust. I might mentally file that as something to get done once the weather warms up again in November/December as it’s a horrible time of year for working on scenery right now. Then I can show these again!

Despite their simplicity and their age, I think these are still pretty nice pieces. Both the 4″ and 6″ versions are still available from Armorcast, and for a pretty reasonable price. If not for the current cost of shipping from the U.S., I’d probably drop a couple of hundred on some more of these and some of their other good looking stuff. There’s a July coupon with 10% off and free shipping over $200, and apparently it works for people outside the U.S….

As always, I’m not receiving anything for pimping their stuff, I paid full retail for these (in the 1990’s) and my opinions are my own – though after publishing this post I will be bringing it to Armourcast/Ginfritter’s attention, which is something I usually do after reviewing or sharing more obscure items, because why the hell not?

 

Rogue Trader Black Templars Terminators Pt.2 (RTB09, 1989)

Black Templars Terminators, Oldhammer, Rogue Trader, RTB09

As I mentioned yesterday, when these models were fished out of a figure case they were all mounted on 25mm rounds. Since 40mm bases are now standard for Terminators, this presented a bit of a quandary, given how much smaller these original Indomitus Pattern models are to the current range after nearly 30 years of scale creep. I took inspiration from my RTB01 model that I painted as a Mega-City Judge and rebased onto a 32mm, and, well, he looks good – so I decided to just go for it. I also thought that if I added some slate, then it would help to “fill” the bases as opposed to if I left them plain. I think they worked out quite nicely in the end.

Black Templars Terminators, Oldhammer, Rogue Trader, RTB09

When it came to the modelling options, I wanted to keep them really unadorned, as befits the original models – so only original parts used here. I’ve got plenty of BT terminator bits and BT bling I can glue to models, but that can go on a subsequent squad. In keeping with the whole “old school” thing, I originally planned to keep the paint scheme pretty much only to black and white. No red outside of eye lenses and such. In the end I decided to do a bit more to the models. This was based on wanting to do something small with the Sergeant’s shield along with recognition of the fact that Black Templar Terminators are “Sword Brethren”, and as with other chapters’ terminators, they’re veteran elites with a penchant for personal heraldry, and such individuality is even more of a thing in Templars forces.

Black Templars Terminators, Oldhammer, Rogue Trader, RTB09

Because of this, I decided to allow myself to use a limited amount of red in each marine’s chapter iconography, and also that each marine’s shoulder pad would be different. I used a mix of freehand and decals, some of which turned out to be messed up, necessitating extra time to fix them -which I could have done without.

Black Templars Terminators, Oldhammer, Rogue Trader, RTB09

I chose a metallic for the Crux Terminatus on these, rather than the usual bone I’ve used in the past in single Terminators. Both to differentiate the Templars further from my other models, and to give them more of their own distinct look with a kind of polished iron. Again, the Sergeant was allowed a little more colour, with a touch of brass/gold and some gemstone paints for ruby inlay to his sword and sergeant’s icon.

So here we are. Seven editions and almost 30 years on and I’ve finally completed my first Terminator Squad. Let’s hope I can improve on that workrate or I’ll be dead before I get my next squad done. At least these guys are still 100% legal in 8th!