Review: Urbanmatz’ 6’x4′ Snow Territory Game Mat.

Warning, Pic HEAVY! – Also, most pics can be clicked for larger versions.

Recently, at the end of 2016 I placed an order for three gaming mats from Urbanmatz, based in the Czech Republic. There was a delay on one of the mats I ordered, as it was out of stock for a few weeks, though Martin was kind enough to offer me a freebie Snow Territory mat, which he explained had some yellowed stain marks on it. I gladly accepted the offer, and am reviewing the mat now, with the noted discolouration noted and allowed for. I recently reviewed their 6’x3′ Space Mat along with the Fantasy Flight 3’x’3′ X-Wing Starfield Mat.

Urbanmatz' 6'x4' Snow Territory Game Mat.

Once again, the Urbanmatz mat is on neoprene (mouse pad material) and is quite nice. I wasn’t sure what to expect when it was offered, and while I was secretly hoping for a 6×4, was expecting a 4×4, not wanting to get my hopes up – but it turned out that it was a full-sized 6×4 mat.

Now I don’t have any models at all based for a snow environment, and even my thoughts around (eventually) playing Frostgrave involved basically ignoring the cold-weather setting but my initial thoughts when it was offered was actually to use it as a second mat for X-Wing, especially given the precedent from the recent films for atmospheric fighter battles.

Urbanmatz' 6'x4' Snow Territory Game Mat.

Urbanmatz' 6'x4' Snow Territory Game Mat.

Unlike some other Snow/Arctic mats I’ve browsed recently, the details in the Urbanmatz offering are quite subtle and non-specific, even being pretty scale-agnostic. Just offering a hint of something buried below the snow, but subtle enough that the mat could also be used as a cloudscape if that was something needed for a game. I’d take some comparison pictures showing the textures with 15mm armour followed by 28mm infantry if I had anything painted appropriately.

Urbanmatz' 6'x4' Snow Territory Game Mat. Star Wars X-Wing

I did spend the better part of an afternoon with Marouda setting up and laying out figures to see how it all would look. First up were a couple of flights of X-Wing ships.

Urbanmatz' 6'x4' Snow Territory Game Mat. Star Wars X-Wing

I honestly think it looks a treat for X-Wing and gives a nice unique look to the (pretend) battle – and should do so when we actually do play X-Wing on it.

Urbanmatz' 6'x4' Snow Territory Game Mat.

Here’s a close-up of some of the discolouration on the mat. I was expecting it to be far worse, potentially in large yellow piss-patches in the middle of the mat but the issues are limited to a few places around the edge. While I can fully understand why Urbanmatz are unable to sell these, they’re minor enough for me to be able to ignore, especially given that the mat was a freebie

Urbanmatz' 6'x4' Snow Territory Game Mat, Bolt Action

Time for some 28mm models, then. As mentioned before, I lack enough proper painted WW2 to really do much, and I’m completely lacking in snow-themed terrain, so I laid down some old, old Armorcast ruined building corners and my platoon of painted Warlord T-34/85 tanks. The tanks looked alright, though obviously whitewashed would have fit in more effectively.

Urbanmatz' 6'x4' Snow Territory Game Mat, Bolt Action

The buildings, left unbased as they are is usually a positive on darker surfaces as it allows for much more modularity, but on the Snowy Terrain mat they do kinda stand out too starkly. Clearly, if I want to do much with this mat, I should sort out some snow-covered hills and perhaps a few copses of snow-tipped trees. Frozen lake? Snow-covered cabin? Grimdork from Dakka did a whole little snow-themed table recently, and I do have a jar of Jo Sonja’s texture paste around here somewhere…

Urbanmatz' 6'x4' Snow Territory Game Mat, Bolt Action

The buildings could probably work reasonably well on the Snowy mat if I were to make some squares of “internal damaged building” to lay in the middle of them. Or maybe even some squares of appropriate-looking linoleoum cut with slightly uneven edges?

Urbanmatz' 6'x4' Snow Territory Game Mat. Frostgrave

Next up was to lay some more dense scenery onto the mat and see how it looked. First up we went for a kind of Fantasy layout, a pretend-game of Sorta-Frostgrave, to see how it all looks. More specifically to see how my existing terrain worked with the Snow Territory Mat.

Urbanmatz' 6'x4' Snow Territory Game Mat. Frostgrave

And… it actually looked decent. To me at least. The dark, scorched brown looking bases on both the models and some of the terrain obviously contrast quite starkly with the Snow Territory mat, but it kinda works for me. Obviously snow on bases would make everything tie in much more effectively, but it’s far from awful.

Urbanmatz' 6'x4' Snow Territory Game Mat. Frostgrave

I hadn’t expected it to work this well, but I found it quite reasonable. Far from perfect, but very workable.

Urbanmatz' 6'x4' Snow Territory Game Mat. Frostgrave

Urbanmatz' 6'x4' Snow Territory Game Mat. Frostgrave

Urbanmatz' 6'x4' Snow Territory Game Mat. Frostgrave

Next up I added my Conan Wolves into the fray. Frostgrave has random encounters. Probably not 10 wolves at a time, but whatevs. This is for photos.

So yeah. Not too bad at all. Next up was to swap some of the fantasy terrain out and do the same with some 40k models and terrain.

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Urbanmatz' 6'x4' Snow Territory Game Mat. Warhammer 40,000, 40k, Kill Team

Yeah, that’s a lot of 40k photos. Basically, I took a ton photos and used a small proportion of them above. I guess the point of them all is to give a good “feel” of how the mat works in a smallish 40k game with a pile of scatter terrain on it. I wasn’t hopeful when it came to using it for 40k, but as with the “Frostgrave” game above, I’m pleasantly surprised with how well it works.

Urbanmatz' 6'x4' Snow Territory Game Mat. Wolf Pack

Urbanmatz' 6'x4' Snow Territory Game Mat. Wolf Pack

I thought I’d see how the wolves I painted recently look on the mat without vikings and scenery in the way as well, especially given their snow-grey coats. The answer, pretty decent.

Urbanmatz' 6'x4' Snow Territory Game Mat. Star Wars Miniatures

Star Wars Imperial transports in roughly 6mm scale? Seems to work well…

Urbanmatz' 6'x4' Snow Territory Game Mat. Star Wars Miniatures

As does their larger cousin in (sorta) 28mm scale from the Hasbro/WotC Star Wars Miniatures game.

Urbanmatz' 6'x4' Snow Territory Game Mat. Star Wars Miniatures

Leading to potential use next time we go to a snow planet in the Star Wars Edge of the Empire RPG (The PC’s minis are on the far right).

Urbanmatz' 6'x4' Snow Territory Game Mat. Star Wars Miniatures

I evidently only have 6 Snowtroopers. How embarassing! I also couldn’t find my AT-STs.

Urbanmatz' 6'x4' Snow Territory Game Mat. Axis & Allies Angels 20, WWII Dogfight, WW2 Dog Fight

Bringing us full circle with some air combat, I got out some Axis & Allies Angels 20 planes to see how it looked.

Urbanmatz' 6'x4' Snow Territory Game Mat. Axis & Allies Angels 20, WWII Dogfight, WW2 Dog Fight

Once again, I feel that it looks fine – Great even for air combat battles. I got out some Soviet and Luftwaffe planes for these pics, but it would work just as well for Western Europe 1945 or any other era’s dogfights above the snow. I had a feeling that it’d look good after seeing the X-Wing ships on it, but I wanted to put the WW2 fighters on it and see for myself.

Urbanmatz' 6'x4' Snow Territory Game Mat.

Urbanmatz' 6'x4' Snow Territory Game Mat.

Once again, the bag shots. The 6×4 bag comes with a carry bag that’s noticeably larger than the 6×3 (above in the shot).

Verdict: I’m very pleasantly surprised with the snow mat. I have to admit, it’s not something I’d have ever really considered purchasing, and getting it for free is the only reason I own it. Having it in hand and having had a significant play around with my models on it along with the camera, I can really appreciate it now – especially given the versatility that I managed to work out of it. It’s perhaps not the very best design out there if you only want to play Frostgrave, but I personally really appreciate the fact that it’s very scale-agnostic and works for games and scales from X-Wing to WW2 Dogfights to the more typical 40k/Frostgrave/etc. Clearly it’d work just as well for SAGA, WHFB, Kings of War, Bolt Action, Flames of War and pretty much anything in pretty much any scale needing a winter snow theme, given some complimentary scenery (which I lack).

And to reiterate – while I received this mat for free, there was no request for, no offer nor any implication of Quid Pro Quo in exchange for it. It was kindly offered (I’d guess because I’d already bought 3 and 2 of them were OOS) and gladly accepted, without knowing the size or condition it would be in, given that they were upfront that it was marked. All of the photos were taken over a couple of sessions as I worked out how best I could make use of it myself, and all of the review text are my honest thoughts, feelings and reflections on the mat.

Dwarf Adventurers – Pathfinder & Anti-Paladin

A couple of Dwarves to share today. These, like much of what I’m showing at the moment were painted during the latter months of 2016 when I was too busy to post. Basically, my free time was right down, so I spent a few months where my “hobby time” was spent painting instead of writing posts and following blogs and my “gaming time” watching YouTube videos before falling asleep for the night. Reaper Miniatures really has some lovely models for wargamers. We all know that their bread and butter is the D&D/RPG crowd, but the effect that this has for the wargamers is that their models tend to have a lot of character to them, and so make great low-level heroes, individuals and unit leaders (as long as you don’t mind some uniform variation amongst your usually-quite-uniform plastics. Since I’m an old grognard and love my old metal models this isn’t a big issue for me. On the other hand, they’re not especially cheap. They’re not expensive, or anywhere near the prices of GW’s hero models mind, but if you were looking to make a unit of Reaper metals, well, they’re not so cheap as to make that an easy option.

Reaper Miniatures 14460: Dwarven Pathfinder Grunt, 03508: Bregol Jagstone, Dwarf Ranger

Anyway, I saw this guy somewhere at some stage, and knew I had to have him, so I picked him up. He’s sculpted by Tom Mason and alternately known as Dwarven Pathfinder Grunt with a slotta or in “broccoli base” form, as Bregol Jagstone, Dwarf Ranger. Oddly, despite the “Pathfinder grunt” moniker, I can only find a single other dwarf pathfinder by Reaper, so…

Reaper Miniatures 14460: Dwarven Pathfinder Grunt, 03508: Bregol Jagstone, Dwarf Ranger

 

When it came to the figure, I of course got the slotta version, so he fit in immediately. Anyway, with his wrench shaped axe and hooded cloak, he could easily go in any of several directions as far as paint goes. I chose for reasons unknown to me to go with the “ranger” look and painted him with a series of naturalistic colours – a series of greens to give him some variation and red-browns to give the model a nice rich tone. I have a box or two of AoW’s dwarf rangers somewhere, so one day he’ll no doubt lead some of them. He did get a great ginger beard, since I felt that fit the sculpt and palette nicely.

Stonehaven Miniatures Dwarf Anti-Paladin, Death Knight, Shadowknight

 

Stonehaven’s sculpting is a little uneven, but many of the figures have a definite old-school charm to them. I’ve shared a few of them a little while ago, and will have more soon as well. They’re clearly also going for the D&D/RPG market that Reaper aims at, but that’s ok by me, and I’m sure it’s fine with roleplayers, who obviously have an absolutely huge range in what their characters look like. This model is their Anti-Paladin (Death Knight, Shadow Knight, etc). As such, I painted her armour with metallic blues with a sea-green/black tabard and gloves, and bright red hair as a nod to my old (non-dwarf) EQ character. Her sword doesn’t quite reach down to the ground (at least on my casting) so I hid it with a little skull at the front and a tuft of grass at the rear.

Stonehaven Miniatures Dwarf Anti-Paladin, Death Knight, Shadowknight

In game terms, they’ll both work well in RPGs and various board games. Bregol will have a place leading some Dwarven rangers, or as an Artillery guy in the interim (because wrench-axe) and the Shadow Knight can no doubt have some sort of spot in the Undead or Chaos armies. Until I get the Chaos Dwarves properly out and about, anyway…

 

(Yet another unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

This is what I’d planned for my Spooky Halloween post! Zombies! Yes, I finished these that long ago. Instead, it’s my Christmas Eve post, because… Zombies?

In any case, best wishes for Christmas to all the regular readers of this blog, and people who stumble across this post later on down the line will simply have to accept them as a snapshot in time.

Now that I have some time off work, I’ll be able to take photos more frequently, and so once the small backlog of painted stuff is gotten rid of, I’ll be much more up to date. I’ve got a couple of mat reviews I’m keen to get onto as well, but it won’t be until next week that I get a chance to go out to the War Room and start cleaning it up (which it needs, bigtime!)

So anyway, these guys were started right on the heels of the second dozen zombies I painted for KoW, back around May. While the plan originally called for a fourth set to follow these – making either 4 regiments or 2 hordes in KoW terms, my Zombienthusiasm is pretty much completely sapped now, as opposed to fired up after finishing the first dozen Zombies. The Mantic figures are nice ones, but there are so few interesting combinations, even with Mantic’s Ghoul parts thrown into the mix.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see, I went even further afield for kitbash parts on these guys. The additional parts beyond the Mantic Ghouls this time came from Mantic’s Sci-Fi zombie sprue, the new(ish) Citadel Ghouls, and two crawlers drawn from Wargames Factory’s Zombie Vixen set who can be seen at either extreme of the crawlers above. I wanted a little bit of gender representation, and the closest I could really find were the WGF set, which is, well, a little average. The figures are a little bit too sexualised overall, but more importantly are verrry spindly compared to even the Mantic models, so the only ones that really were able to fit in were a couple of crawlers.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see above, I finally found that errant model that went missing from the very first dozen, and so he got finished as well alongside these guys – next to his twin. I guess the next batch will only need to be 11 zombies, then. My favourite amongst these 5 has to be the one reaching for the sky. I rotated the “base” and added a bloodied femur out front this time to give a different “sitting down” look rather than just going with the usual crawler setup as I did with the wonder twins next to him.

Mantic Games Zombies

The second rank has what are probably two of my favourite zombies of all the ones I’ve painted. The gruesome fellow dragging along half of a well-chewed corpse, and one I call “go home zombie, you’re drunk!”. The stein comes from a plastic GW dwarf kit while the arm-with-meal comes from the current GW zombie kit, as does the ruined face which fits zombies much more than ghouls for me at least.

Mantic Games Zombies

The legs on the two leftmost models both come from Mantic’s sci-fi zombies kit, but they’re generic enough to fit in here. I’ve continued to simply use dark grey/black rags for my zombies rather than a more realistic option of mixed clothing for equal parts “night horror” and “army colours” reasons.

Mantic Games Zombies

Finally, we have the rear rank. An overly-hunched over female sci-fi zombie torso and head, another dismembered pair of legs (because I am nothing if not economical with my model parts!), another sci-fi zombie torso mounted on fantasy legs and super-dynamic zombie. Unfortunately I couldn’t get the camera low enough to really capture the details of all their heads and faces. The sci-fi model chewing on …something is an odd duck, with poorly-defined details, so you’re not quite sure if he has a gigantic mutant mouth or has a normal one and is simply pulling the sinewy muscle up from his hands. I just covered the whole mess in blood in the end and stopped worrying about it.

Mantic Games Zombies

He looks pretty decent from the back, though. Nice bit of spinal detail that once properly gored up makes him a good choice for the rear rank.

Mantic Games Zombies

And now we finish up in the usual manner. Group shot and unit shots. Once I get at least another dozen zombies done, I’ll take another big group shot of the two hordes. After doing a fourth dozen Mantic zombies, I’ll probably do some Citadel zombies and see how a couple dozen of that very different style of model turns out.

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

 

Ow! My Eyeball! ME-61 Throne of Sauron (without Sauron!)

Yeah, so I haven’t been blogging for awhile now. It happens around this time of year – from September to the start of December work really heats up. This year, I’ve pretty much been working every day at work, after work, on days off and on the weekends for the past few weeks – so I’m tired as <pick your profanity> right now.

What I did manage to do for the first month or so was keep on painting, if not blogging or taking many photos, or being active online. This is one of the things I managed to finish. The Reaper Bones pillars I worked on in October were in many ways a lead-in to this model, which I’ve painted for Tarmor, from the Dragons of Lancasm blog. At this point it’s actually been painted for… well, over a month. 6 weeks perhaps? I dunno. We don’t manage to catch up often due to work and conflicting schedules, and so hobby things tend to go between via some mutual friends, and with work the way it’s been I’ve seen less of them lately, and kept forgetting to pass it on when I have…

Almost every time I see this model, the above Simpsons quote pops into my head.

Citadel ME-61 Throne of Sauron

Dating from about 1985, This model is something of a rare breed these days – something I’ve painted for someone else, which is pretty much something I never do anymore. I just don’t have the time these days, and I have way too many models of my own – and I certainly don’t need the money that I used to get for commissions back in the 90’s anymore.

Citadel ME-61 Throne of Sauron

When I first saw the model, my initial thoughts were to do it in what I guess is a pretty “traditional” manner – painting the spine in bone, and firey red-orange bodies and tentacles crawling around the red eye. After a bit of quick reflection, I visualised pretty much the exact scheme I’ve actually painted it in. The spine and ribs sculpted out of a dark green marble, while ethereal spirits writhe around the eye of Sauron, which sucks the light from the creatures around it – providing a nice contrast, and an ersatz eye socket effect.

Citadel ME-61 Throne of Sauron

 

As the ethereals and the throne itself create a rather cold feel, the warm colours of the eye – the redness of the iris and the yellowed eyeball – create a nice contrast that makes The Eye of Sauron really stand out.

Citadel ME-61 Throne of Sauron

While basing is an important thing to consider, there was a kind of dichotomy at play here. I used a rolled-edge base as I wanted the throne to be raised up a little to represent its importance and also to protect the model – old lead chips easily. At the same time, I wanted the floor to be rather understated and generic – both so the model can be used in different settings and also so the actual throne remains the complete focus to the eye. To this end, I went with a simple texture on a rather dull grey. It will fit into dungeons and the like, or also outside if needed, with only a slight greenish tinge/glow to where the floor meets the edges of the ethereals.

Now I just need to get the thing across town to him…

 

Reaper Bones II Skeletons

Reaper Bones 77237 Skeleton Guardian Archer, 77238 Skeleton Guardian 2H Sword, 77239 Skeleton Guardian Spearman, 77240 Skeleton Guardian Sword, 77241 Skeleton Guardian Axeman, 77242 Skeleton Warrior Sword, 77243 Skeleton Warrior Axeman, 77244 Skeleton Warrior Spearman, 77245 Skeleton Warrior Archer

I’ve finished some more of my many Reaper Bones figures that fit under the rather broad undead umbrella that I use. No stretch this time, though, as they’re a bunch of skeletons. Originally sculpted by Bob Ridolfi, the Bones versions – somewhat predictably – suffer from mould lines, wobbly weapons and soft details. Still, they’re not the most terrible models and they’re good enough for RPGs or even standard troops on the table.

Reaper Bones 77240 Skeleton Guardian Sword, 77242 Skeleton Warrior Sword, 77243 Skeleton Warrior Axeman

Reaper Bones 77240 Skeleton Guardian Sword, 77242 Skeleton Warrior Sword, 77243 Skeleton Warrior Axeman

As usual, these guys were painted piecemeal over a period of time, mostly at work. They were a bit of an experiment – primed with the spray can and done in the normal manner, they were as sticky as all hell for awhile, but the acrylic paint over the top and the polyurethane spray seems to have settled it down. I skipped the decals on these guys because I didn’t want to “waste” 20-year-old decals on Bones models and instead did the shield designs freehand… and of course they came out far better than decals would have.

Reaper Bones 77239 Skeleton Guardian Spearman, 77240 Skeleton Guardian Sword, 77241 Skeleton Guardian Axeman

Reaper Bones 77239 Skeleton Guardian Spearman, 77240 Skeleton Guardian Sword, 77241 Skeleton Guardian Axeman

They’re a pretty odd number to make a unit out of, with nine models. Bones II backers got one of each, while they’re now being sold in sets of three of each sculpts. I usually make a regiment from a dozen models, since they work out about right when based on 25mm rounds for the correct footprint of a KoW regiment.

Reaper Bones 77244 Skeleton Warrior Spearman, 77237 Skeleton Guardian Archer, 77245 Skeleton Warrior Archer

Reaper Bones 77244 Skeleton Warrior Spearman, 77237 Skeleton Guardian Archer, 77245 Skeleton Warrior Archer

With nine models here, I’ll just shove the archers out of the front rank, and add a couple of random skeletons to make up the numbers. Turned out I could only find two, but good enough. I’m calling it a done regiment, but if (when) I end up with more random skeletons down the line, I can split or remake these guys into 2-hander, sword and board or archer regiments. For the time being, it gives me a second Undead unit for September’s monthly Tale of Gamers challenge that I’m running on Dakka.

 

The unit is filled out with a couple of spare skeletons. One (the archer) is from Bones 1, and the other is from Dark World, which I’ve mentioned previously. It only gives me 11 so I’ll have to sort out a 12th, but I’m still calling the unit functional for now.

Reaper Bones 77237 Skeleton Guardian Archer, 77238 Skeleton Guardian 2H Sword, 77239 Skeleton Guardian Spearman, 77240 Skeleton Guardian Sword, 77241 Skeleton Guardian Axeman, 77242 Skeleton Warrior Sword, 77243 Skeleton Warrior Axeman, 77244 Skeleton Warrior Spearman, 77245 Skeleton Warrior Archer

Reaper Bones 77237 Skeleton Guardian Archer, 77238 Skeleton Guardian 2H Sword, 77239 Skeleton Guardian Spearman, 77240 Skeleton Guardian Sword, 77241 Skeleton Guardian Axeman, 77242 Skeleton Warrior Sword, 77243 Skeleton Warrior Axeman, 77244 Skeleton Warrior Spearman, 77245 Skeleton Warrior Archer

Reaper Bones 77237 Skeleton Guardian Archer, 77238 Skeleton Guardian 2H Sword, 77239 Skeleton Guardian Spearman, 77240 Skeleton Guardian Sword, 77241 Skeleton Guardian Axeman, 77242 Skeleton Warrior Sword, 77243 Skeleton Warrior Axeman, 77244 Skeleton Warrior Spearman, 77245 Skeleton Warrior Archer

And finally, as is the norm – the completed unit shots.

I wrote the following thoughts along with one of the first batches of Bones Skeletons I posted, and they’re just as relevant now, so hey.

As models go, like many Bones, these do what they say on the tin, in a very basic manner. I’d really only recommend them for roleplayers. If you’re playing D&D and want some cheap and cheerful skellys for your adventures, then these are a perfectly serviceable way to go. They even work okay if you’re the kind of roleplayer who never paints their models, or just gives them a wash to bring out the detail. For wargamers, there are many better options out there, especially for $2 each/$6 for three. Still, I already owned these, they pass the three-foot test, and they’ve now gone from Unpainted to Painted, and we know that every time a miniature gets painted, a Kitten gets their Wings, so it’s all good.

 

 

 

Brigade Models – Celtos: Fir Bolg Skeletons with Sickles – for Kings of War

I’ve painted up a couple of units of “Fir Bolg” Skeletons from Brigade Models now, and this makes the third. Or the fourth, depending on whether I count those spearmen as one or two units, as they can make for either a Horde or two Regiments. I know I’ve got another 16 archers (two troops of 8) to paint as well, so once I clean up my desk in the next week, I’ll spend some time cleaning the archers up and then hit them with the spray can. This time, we’ve got Skeletons with Sickles.

Celtos Fir Bolg Skeleton with Sickles

A dozen Celtos Fir Bolg Skeleton with Sickles

Staying with the same colour scheme I’ve used on their predecessors and in keeping with the rest of the army – Red and Black, Iron and Brass, Rust and Verdigris, Cadmium-Red wood – and Bone. The tabards and cloth this time have been given a Par Chevron in red and black.

Celtos Fir Bolg Standard Bearer, Skeleton Leader with Axe (Sickle) & two champions

Standard Bearer, Skeleton Leader with Axe (Sickle) & two champions

Celtos Fir Bolg Standard Bearer, Skeleton Leader with Axe (Sickle) & two champions

The standard came from one of the other Fir Bolg skeleton sets, and working out how I’d create the banner took a bit of time. Eventually I settled on a cloth banner, cut from the material taken from an old pair of shorts and fixed with PVA. The Hero is actually their Skeleton Leader with Axe model, with the axe cut and trimmed into a sickle of sorts. I painted the second of the two champions with the same Par Chevron, though reversed. I’d like to move him to a different unit down the line, and perhaps replace with a drummer, but another £3.50 for a drummer feels a little steep when the champion – a mod of the same base figure plus two troopers runs £4.00 by comparison. I dunno. I’ll figure it out later. I’d originally planned on giving the two champions different shields as well, but when it came time to complete the command figures, I realised that the shield I’d initially selected would not have looked good angled at 90 degrees, and by then I had already ended up using the last “horned skull” shield on one of the troopers, and didn’t feel like tearing the superglue-and-greenstuff mod apart.

Celtos Fir Bolg Skeleton with Sickles

Sculpt #1 of #2

Celtos Fir Bolg Skeleton with Sickles

Shield view of Sculpt #1

Celtos Fir Bolg Skeleton with Sickles

Sculpt #2 of #2

Celtos Fir Bolg Skeleton with Sickles

Shield view of Sculpt #2

Only two sculpts, unfortunately. I like having one-piece metal sculpts for these models, but I do wish there was a little more variety in the number of sculpts, like there typically was in the Old(Hammer) days. The shields also reveal that rather than having given the models that lack sculpted shields freehand shields, I used some of the old-school, 20-year-old Warhammer Undead shield decals that I found recently. Once again, these guys were painted using the “Warm Bone” method, starting with a cheap cream spray can from the local hardware store – with much of the work done bit by bit during lunch breaks at work. The final work was completed last Monday, so these guys also qualify as my September Undead entry for the Tale of Painters challenge over on Dakka.

Celtos Fir Bolg Skeleton with Sickles

 

Celtos Fir Bolg Skeleton with Sickles

Celtos Fir Bolg Skeleton with Sickles

As per usual, the final shots show them off blu-taced down to a regiment base for KoW – which I really need to get around to playing again sometime soon. I’ve not done much tabletop gaming in the last couple of months, as it gets a bit too chilly out in the War Room, and as a result my regular gaming sessions with the group for the past few months have been digital (The Division, Destiny, Dead Island) rather than tabletop-oriented. Hopefully the weather can actually change a little now that Spring is here, and we can get some wargaming and tabletop gaming done again!

 

Undead Army Showcase – July 2016

Undead Army

This is my second “State of the Army” post, this time showing off all of the completed elements of my (Marouda’s) Undead Army at present. Like the Gondor army, I’ve been working on it on and off over the last two or so years, with a recent push during the last 6 months and the painting challenge. I’ve kept Undead on as one of my main options for the second half of 2016, though I’ve opened up my options quite a bit as painting mostly Gondor and Undead got very old by the end. The Undead aren’t so bad though, as there’s actually quite a lot of variety in there, especially when you combine “Vampire Counts”, “Tomb Kings” and even the spectral elements of Lord of the Rings in general and Mordor specifically.

Undead Army

These photographs were taken during the same session as the Gondor Army and 6-month showcase photos, so there has been a little more movement on these undead since then, specifically the unit base I put together for the trio of Nazgûl. I held off publishing (and writing) this post until now as I could see three sets of army showcase posts in a row getting a little tedious. Besides, I wanted to share my Spehss Mahreens.

Undead Army

The Barrow-Wights in the front row need to have a new unit base built for them as Mantic first Squatted them in KoWII before a protest from players (and with myself as one of the first, if not the first in the departed Beta forums) caused them to be reinstated, though now they’re “Large Infantry” with 40mm bases. I’m not going to rebase my LotR SBG figures, so I’ll be making a – hopefully slightly interesting and imposing – multibase for them. My first failed attempt already sits abandoned on my painting desk. 😛

Undead Army

There are a few variables in here. The various Mordor and Army of the Dead/Oathbreaker models will (theoretically) be split off one day to one or two LotR-themed armies of their own, the two units of skeletons with Greek shields and the odd bit of linothorax armour will go into the Mythical Greek army, along with the pair of Brass/Bronze Bulls, units of SpartansTalos, and more besides. Tomb Kings stuff, of which there is little to none right now will become it’s own force; and I’ve got a tub filled with Confrontation prepaint Wolfen, a miniscule 12 of whom are pictured here. Though there’s enough of those to happily stay in the Undead while also making up a Lycan-themed “The Herd” army of their own. Until those things begin to happen, though – they’re all combined to form a mighty undead army, led by Neferata (version 1).

Undead Army

There’s another couple of dozen troops (skeletons and zombies) on the paint desk right now, as well as a couple of more centrepiece-type models on the go. I’ll likely keep knocking out a few more undead units as I paint a variety of other things in the time between now and the New Year.

Neferata and Bastet

Marouda took a few photographs as well, managing to take a much better photograph of Neferata than I did when I posted her here – certainly in terms of her facial details not being nearly as washed out as in my own photos. I’m still learning my way around the new camera, but hopefully getting better!

Undead Army

There are a few not-quite-finished models in this photo. 6 Nazgûl (including a few named) and The Witch King. The Confrontation Wolfen also don’t have any paint on them aside from the retail pre-paint. You can also see some more candidates for scenic multibases besides the Wights. Hopefully between some of that and the centrepiece models I need to complete, I’ll be able to show this force off again at the end of the year in a more impressive light.