Realm of Chaos – “Oldhammer” Part 2

So after the positive feedback I received for the first batch, I thought I’d put up some more of my old Realm of Chaos models for perusal.

First up is a Champion of Slaanesh. This guy is counterpart to the Champion of Khorne (3rd from the top) posted last time, and like the Khornate fellow, was sculpted by Mark Copplestone. This was one of my early attempts are painting properly pastel armour, and I’m still happy with it to this day. When I rebase this guy I’ll have to paint his mouthparts with gloss, though!

His shield has a decal – not freehand on this guy.

This guy isn’t especially amazing, but he’s bloody old – predating the RoC books. I’ve included him here partly because of that, and partly because of the freehand on his shield and tabard/groin protector. Funny – even back then, I’d often rise to a good sculpt with one of my better paintjobs, and just try to get it done when on a lesser sculpt.

Technically, this guy isn’t a chaos model at all. it’s actually the Troll figure from the Talisman series. Given his small size (he’s on a 25mm square base) I painted him with flesh tones and called him a beastman, since they had a lot of flexibility of appearance back then. Goat-heads were just one of many types…

Again, not strictly speaking a Chaos model (well, sometimes but not always, depending on packaging over the years!) This familiar was a quick and easy paintjob. and I still have an affection towards the little blighter all these years later.

I don’t recall exactly which range this guy came from, and until I rebase him down the line I don’t plan to pry him off the base to find out. I suspect that he might be from the old Night Horror line. The Night Horror figures were a Citadel Fantasy figure sub-range that included all of the typical Hammer Horror-type figures – vampires, mummies, werewolves, etc – as well as tombstones and gargoyles and other odds and ends, both scenic and character-based. I drilled into the base of the decapitated guy’s head and left a pin hanging out, which I put some droppy gloss PVA onto, along with some segmented paint to represent spinal column, and of course, some blood.

Aside from all that – he makes a fine beastman!

An actual Beastman this time. I’m still happy with how his face and teeth turned out and still mildly annoyed at how his shield hides it all. The drybrushing on his chest is a little rough, but I’ve never noticed that before posting up this picture. Isn’t it wonderful how large photos magnify all the minor flaws in our painting and make them look huge and hideous?

One of my favourite beastmen of the day. I still really like the figure and sculpt, the paintwork I did, and the freehand on his shield (no decals involved at all here). If I had to criticise my own work here, I’d perhaps point out how the clean and bright shield doesn’t quite gel with the more grungy figure holding onto it.

Lastly for this round, an old Champion of Nurgle, sculpted by Jes. It looks a little shitty in the picture, but the armour is deliberately corroded and messed up looking – and it looks quite decent in person. Note the early version of the symbol of Nurgle on his gutplate and helmet. I always wondered about that, and wasn’t in the slighted bit surprised when it got changed to three circles/flies/etc.

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4 thoughts on “Realm of Chaos – “Oldhammer” Part 2

  1. What those models lacked in anatomical accuracy they tended to make up in chaotic whackiness. I specifically miss the bulldog-men of Khorne and the creepiness of all things Slaanesh that is mostly lost in their current iterations.

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    • Agreed. As much as I love the explosion of multi-part plastic kits in recent years, something very special has been lost with the exit of wide ranges of unique metal figures.

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