So it’s the next set of pictures and commentary of the recent order I received from Maxmini. In my last post I looked at the two types of Mecha Egyptian heads that they offer. This time it’s a bit more varied. Once again, all images are clickable for bigger versions.

First up are the Gladiator helmets. I bought these without any incredibly firm use for them, simply because they looked so nice. I’ve been considering using them as heads for Pre-Heresy-styled World Eater Gladiators. Maybe Khornate ones that still have their old Relic-aged helmets – or I’ve just realised as I’ve been typing this that they would be perfect for my Iron Warriors berserkers that I’ve been intending to build for the last 5 years – I’ve just been needing a way to make them unique, but distinctly both berserkers and Iron Warriors without using the “bunny ears”. Now I’ll have to buy a few more… hmm…

MaxMini Gladiator Helmets.

Next up are the Alien Hybrid heads. Again, I bought these without any immediate purpose. I’ve got a bunch of old-school Genestealers and Hybrids that I need to get around to sometime, but they’re not a priority in my paint queue for the time being. As you can see, they’re finely detailed, though they’re quite small – more truescale than heroic. Having said that, I’m sure they’d work well on top of a guardsman’s body. Something I’m happy to have in my bits box for the moment when I’m building something and decide I’ll need them.

MaxMini Alien Hybrid Heads

MaxMini Biohazard helmets. Unlike the others, I knew exactly what I wanted to do with these from the moment I saw them. These will be going onto the heads of Plague Marines and Death Guard. When I got these, I opted out of the one sculpt that didn’t appeal to me (in execution, not concept) by asking the MaxMini guys for a custom mix. Since they’re able to do that without a hassle from a lot of the items in their range, it was no problem, and I picked up an extra pair of the “diving bell” sculpt, which I really like. I’ll probably pick up some more of these down the line as well, as the Diving Bell also has a lot of potential outside of the specific CSM use I plan for most of them.

MaxMini Biohazard Heads

Finally, for this post at least is the Tribe of Black Lotus Helmets. A bit of a long, unwieldy name, yes, but some great sculpts. In the past I’d considered these but passed, as I didn’t have a specific use for them, but now I’ve pretty much got two solid options for them, and will probably go with both.

MaxMini Tribe of Black Lotus Helmets

These will be used in a mixture of a Greek-themed Space Marine force (no, not Minotaurs, though I’ll certainly use some of their Forge World parts) and also steal a few of them to use on Various Slaanesh Champion and Emperor’s Children figures.

Maxmini Tribe of Black Lotus Helmets

As you can see, these parts are pretty much flash-free, with just a small bit of cleanup required on an occasional piece. Clean bubble-free casts, and quality (non-itchy!) resin.

There’s a few other nice-looking head/helmet styles on offer from MaxMini as well that I’ll be purchasing in the future to check out. The Space Police, Steam Knight Noble and Zombie heads are all ones that look good and I’ll likely be purchasing and reviewing in the future, so look out for those (in a couple of months.)

The next post will be MaxMini stuff, as I’ve got some jump packs and other odds and ends to review. After that, I’ve got a bunch of stuff I’ve bought from Kromlech, Scibor and Puppetswar to photograph and review, so the Polish Resin series will have a fair few more installments to come!

As always, I hope people find these shots useful!

I’ve picked up some more new stuff from the talented artisans in Poland. This time, a selection of items from Maxmini. I have bought stuff from them a few times before, and never had a problem with their service or quality – this order once again lived up to my previous experiences. Three week turnaround from ordering to arriving in my happy paws in Australia, which is a little longer than most orders from the UK or US, but 3 weeks from Poland including processing time seems pretty fair. It certainly doesn’t take months for stuff to come from Poland, as others have suggested.

I should point out that I’m not affiliated with Maxmini in any way and paid full normal retail for this order (and the previous ones) – I simply like to support businesses that offer quality product, are friendly, efficient and don’t screw me around.

So anyway, I placed a decent-sized order with them, now I’m sharing them with the world. Next up I need to actually do something with them. (hopefully!) Too much stuff to paint, and too many distractions.

When I saw these two types of heads, I knew they would work really well with a Thousand Sons force. I’ve got quite a few of the GW TS heads, but I think these will mix in really nicely to reinforce the Pseudo-Egyptian theme.

Maxmini Mecha Egyptian Helmets

Yeah, I should have photographed the Mecha Egyptian helmets in descending rows like I did the Immortals.

Maxmini Immortals Helmets – Mecha Egyptian MK2

Now for the Close-up shots! (all images clickable) You can see both the detail and how clean the casts are.

Maxmini Mecha Egyptian Helmets – Close Up.

Maxmini Immortals Helmets – Close Up

I also bought a bunch of other heads and Jump Packs in the same order, but I’ll put those up in the next updates over the next few days. They’re just as good as I’ve come to expect from Maxmini, though.

 

 

A few weeks ago I saw some previews of some new items from Kromlech, a polish outfit who do resin conversion parts that happen to fit popular heroic 32mm Orcs and Armoured Space Warriors. I’ve gotten stuff from them on occaision, but when I saw these, I knew I had to order them right away, as I knew they would fit outstandingly into my Ork army. No pics of the painted elements of that army unfortunately, as they got attacked by a dragon from the warp a couple of years ago (or possibly a cat) and there was critical falling damage and then some foot-crushing damage when I next entered that particular room. Then I had to move. Twice. So they’re still “in the shop” until I get properly set up here.

Anyway, when I saw these, I had to own them. So I made that happen. By sending them money.

The casts, as you can see are absolutely brilliant. No flash. No bubbles. Every bit of detail is crisp and visible. The resin is not the type that makes you itchy. They’re literally a pleasure to look at and handle. I haven’t been this impressed by a new figure in quite some time. Why? The details and the casting. You can really tell the thought and care that went into these models by looking at all of the little things.  The scavenged weapons bolted onto the arms are filled with detail, right down to the wires and tiny hydraulics that are jury-rigged up to pull their triggers.

The set also comes with 5 heads so you’ve got a fair bit of choice for the three, or if you purchase more for a bigger unit, it’s that much easier to individualise them. I also got a set of their Orc Gas Mask heads that I may or may not use on these – or perhaps on some infantry.

They’re also huge. Stacking up as bigger than Ghazkull in mega-armour and pretty solidly to Killer Kans. Regular Mega-Armoured Nobs won’t stand a chance. So they’re also completely suitable for use as a Warboss. I also included a Terminator and a power-armoured marine, who both just look weedy in comparison.

Enough talk. Time for the pictures – they’re all clickable for larger versions:

Orky Size Comparison. Note the Kromlech Base is slightly shorter than the GW ones.

Size – Compared to Marines.

Overall Size Comparisons

Armoured heads on top. Gas Mask heads below (purchased seperately).

Torso Left

Torso Front.

Torso Right

Legs Front.

Legs Rear.

Right Arm Outer.

Right Arm Inner.

Left Arm Outer.

Left Arm Innner.

So basically, I was impressed by how they looked online, and having them in hand, I’m even more impressed, and a little surprised at how good they are (a lot of the little details just aren’t visible in the preview photos I saw) and how well they’re cast. I should point out that I’ve got no affiliation with Kromlech and I bought these for full price from their eBay store.

If you’re interested in checking out more by Kromlech, look up the Kromlech.EU Facebook Page or these figures can be bought directly from the Kromlech eBay Store.

Basically, if you play Orks in Warhammer 40k, are looking for an impressive and imposing model for your games of Deathwatch or Rogue Trader RPG, or just want a big cool model to paint up, I can easily give these my highest recommendation.

Resistance, for those who aren’t familiar with the franchise, is a First Person Shooter set in an alternative post-WW2 1951. I’m not sure if WW2 was supposed to have actually happened. I think it did, since the Aliens of the day, called “Chimera” landed on Earth from behind the Iron Curtain. And of course, you don’t get one of those without Stalin and the Western Allies’ little post-Berlin tiff. You play Nathan Hale, an unsmiling, all-business US soldier (naturally) who gets infected but not turned into a monster by the Chimera virus (aka macguffin so you can regenerate health). As a US soldier (fuck yeah!), you naturally will be single-handedly be liberating occupied Britain, with occasional help from Cannon Fodder, and a couple of Brit minor characters who turn up now and then. But you know, it’s a FPS. So for one of these, the plot is actually okay.

I played on Easy, since it’s a FPS on console and I usually only play these on PC, where KB+M gives you actual accuracy and dexterity without the need for aim assist and so forth. You can reconfigure most of the buttons, which is very much appreciated, compared to many console FPS that only let you choose from a few predetermined control sets. Particularly since the PS3 seems to have it’s own default set of controls while the 360 has a very different one. I also made it through without any trouble – I actually found it pretty easy. Having said this, I wouldn’t play it on anything harder, since I’m a spaz when it comes to console FPS controls. Didn’t play any Multiplayer, though there are some free MP maps available from the PS Store, which is nice at least.

The Charismatic Nathan Hale

Visually, the game is decent. It’s first-gen PS3 so if you take that into consideration there are no issues. There’s a decent amount of detail, though it doesn’t obviously compare well to your modern PC shooters there. Pretty much the entire game though is based on a brownish shade of grey. I guess it’s to give the game a sense of the 1940′s-50′s to our modern eyes, since most of us only ever see those years in B&W documentaries on the Hitler History Channel.

The weapons are all either sci-fi or far closer to modern weapons than their WW2 counterparts, and you can carry all of them at once. I think the sequel goes for more of a CoD-style “carry 2 guns” but this one is older-school “have all the weapons”. There’s shit-tons of spare ammo laying around as well as health top-ups – again, probably because I was playing on Easy.

The gameplay… well, it’s very samey. All the way through. It’s a shooter but it feels very samey rather than like there’s a lot of variety. I say this even considering the tank levels, (where you drive something like a Games Workshop Baneblade), and the spider-walker levels, and the levels where you drive the British Commando around in a jeep. It lacks the cinematics and WOW factor of something like the recent CoD games, and also the sheer fun of something like Bad Company 1 or 2′s SP campaigns. It is pretty long, though. With 30 levels that aren’t individually too long, it’s easy enough to play through 2-4 of them in a sitting, or you can marathon through 10 at once, though it really wears on you to play that many at once. I’d call it “workmanlike”. There’s nothing intrinsically wrong with it, it’s just not that special.

it’s a Brown FPS. Unique, eh?

Lots of crap (intel) to collect, and the game encourages you to play it through multiple times by giving you a shitoad more guns after you’ve played through, as well as the ability to replay any level (to collect the intel) and unlockables – which you unlock by achieving achievements and getting more intel. Since this game predates Trophies, the achievements just unlock concept art and so forth, but since Trophies are even more pointless than Achievements and Gamerscore, YMMV on whether this is any value to you.

I can’t say I enjoyed the entire game, and the last 5 levels felt like they were *cough* heavily inspired *cough* by Half Life 2 and bits of it’s episodes, but it’s a decent game. I reckon it’d be a good game for younger teenagers who don’t have all that much money, since it’s quite cheap to pick up, and is long and has solid replayability and a fair bit of online stuff.

Really though, I bought it because I picked up Resistance 2 cheap, gave it the 5-minute impression test and was impressed enough to go back and pick this up on the supercheap since it got really high reviews. I guess those were from when it first came out, but I still expected a little more from the game, but it’s still solidly decent. I reckon I’d actually have liked it more if it had fewer levels to slog through.

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Rent it, 
Or consider a purchase if you feel like a cheap shooter with a lot of levels and content.

Well, it took a fair bit longer than I had hoped, but here’s the completed update of the completed RM-4 Jason Bourne figure from a few posts ago. The vinegar did it’s work (I hope). I rinsed it out and dried his clothes again. Found him a backpack and a gun, then I dressed my little mandollie, and sourced some fishing weights for his backpack, to give it a decent “hang”.

Enterbay Matt Damon as Jason Bourne. Flanked by my Michael Caine “Zulu” figure by DiD and Hot Toys Perseus.

A different angle. In the background is my kitbash of Joseph Fiennes’ character from Enemy at the Gates. More on that in another post.

A closer shot showing off the face.

An outdoor shot.

Another outdoor shot.

And my final shot, as the light faded…

I’m pretty happy with how this simple kitbash came out. I’m quite looking forward to using the other two of these RM-4 bodies to put together the two main outfits Matt Damon wore in Green Zone.

I’d heard good things about Mafia II, especially in terms of story, but I’d also heard that it severely lacked replayability – unlike most open world sandboxes – your Grand Theft Autos, Saints Rows, Red Dead Redemptions, Just Causes and even your Saboteurs and Red Factions that feature lots of side missions and random shit to do while entertaining yourself – Mafia II basically has none. Sure, you can crush cars to make a few bucks, but your purchasing power seems to be limited to buying more guns from a limited range (pointless as all the guns you’ll need are pretty much mostly supplied for free from fallen opponents or given on a mission), upgrading cars (again, pointless since they handle like junk, and again, you’re given what you need as you go for the most part) and clothes (purely cosmetic).

But back to the game itself. Well, it’s well done for a game story. One of the strongest that I’ve played through, in fact. However, despite the game press raving about it, it’s still no Goodfellas or even Casino, but for a game, it’s quite good. On the other hand, there’s the gameplay. And despite enjoying the game, or the experience – to perhaps put it a little better, (as I found the gameplay to be pretty average at best). It’s not exceptionally bad, but it’s not what I’d call good either. There’s some brawl mechanics that are seriously sub-par, not too far off what you’d find taped onto an Ice Hockey game from 10 years ago. (There are also no baseball bats if you enjoyed them from the first game.) Some cover shooting mechanics which are just standard “meh” quality. Not bad, but not exciting. (and the cover button is awkwardly mapped to L-Ctrl for PC). And then there’s bog-standard GTA-alike driving in a series of cars that mostly handle badly.

Drive carefully, or the police will come after you!

Throw in the other annoying GTA-alike trope where every 10th vehicle is a cop car for some reason – and in this game they will chase you down for speeding. After a few high-speed chases, I actually found myself driving like a semi-sensible citizen because these car chases are just annoying timesinks. Though again, like other games in related genres, if you get to a mission checkpoint it doesn’t matter what your wanted level is (was) or how many cops are after your arse, as it’s all instantly wiped. Regardless, Cop cars being seen every 100m or 1/10 of other cars is still fucking annoying and actually immersion breaking, since it constantly reminds you that you’re playing a game. I mean, how often do you see a cop car when you go driving? If you saw one every 40 seconds in real life, you’d think that some serious shit was about to go down, and you’d probably be right as well.  The game also features such wonderful innovations as needing to drive home and manually walk to your bed after completing a mission, I’m surprised that you don’t also have to manually take a shit, too.

So anyway, while the gameplay is honestly not much to get excited about, the game’s story is it’s strong point. I’ve always hated games that rely too much on long cutscenes between the actual gameplay, and Mafia II is a bit like that, but with the interesting twist that I found myself instead wanting to get through the next mostly-tedious patch of exciting “narrative gameplay” (press “E” to clean the floor/Press “E” to wash the window/Press “E” to call Fat Tony/etc) to get to the next bit of pre-rendered CGI story. I played on Medium, since as I mentioned, I find the gameplay to be workmanlike “good enough” but not especially good or fun. So I felt no need to “challenge” myself by making the gameplay more annoying/tedious/difficult/frustrating. I also found that there are quite a few missions where it’s simply down to chance as to whether you survive or not, particularly the car escape with your crew that has the cutscene with “more of them” as you drive past 2 more cars or the pub where you needlessly yack at the Irish before getting down to business. You can get shot and killed purely by chance by the AI with no chance of getting through, then eventually get a lucky run and go through unscathed, despite doing the exact same thing.

Fisticuffs. Less exciting then they look!

I had read about how linear the game is and how there pretty much are no side missions, but just how linear the game is wasn’t apparent until I played it, and I was also disappointed when I realised that I needed to divert from a mission (either before or afterwards) to collect more cars or tune them so they would get saved with the normal “end of day” gameplay.

Visually the game is nice. Really quite nice. Aurally, the it features changing-period music in what feels like a bit of a nod to Scorsese, and the game can be nice just driving along under the speed limit listening to the radio on a rainy night. Atmosphere is something this game does well.

I was waiting for this to drop to AU$30 or less on the 360, since I’d heard good things about the story but that it lacked anything else to do, but with the recent Steam sale, even the US$20 price thet Aussies were expected to pay over the US$12 that the Americans got was enough to swing it in the end, with a bunch of US.99 DLC added which swung it. Apparently the PS3 got the first bit of DLC, as an exclusive freebie, while the other two, apparently more arcade-oriented DLC packs are available on PC and 360. But this isn’t a DLC review, it’s for the core game.

There’s no multiplayer, but there are collectables – Some incredibly-(un)exciting Playboy Magazines that give you a cheesecake pic of a period-approriate centrefold – which feel completely tacked-on, since many of them appear to be hidden in locations within missions that you only get one chance to do or go to per playthrough – and in a game with no reason to play through the game multiple times, since the story is the hook and the gameplay is average at best. It was shortly after I found the Playboy in Derek’s office when I started to think that maybe you had to effectively know where they are in the missions in order to collect them all, and this was confirmed when I found the next one inside the sewers. Methinks that perhaps they were just added as a cross-promotion thing. Mafia gets some press coverage, and some teenagers buy their first Playboy magazines out of curiosity instead of just downloading internet porn.

Character design is quite good, though.

I realise that I may sound overwhelmingly negative about this game, but the fact is that while the story isn’t great when compared to a good Cinema Gangster tale, it is a good story for a game, and the story is good enough to keep me interested enough to play through a couple of a few chapters every day since I picked it up.

If you approach it with low expectations as far as the gameplay goes, but are happy to play for the story – and you can pick it up cheap – the Steam sale price would seem perfect, then I say go for it. If you can rent it, you can probably finish it in a weekend without too much trouble. If you do so, you’ll enjoy it and since there’s no real reason to replay it aside from collecting Playboy pics (you have the internet for that!), you’ll have gotten your money’s worth.

Wasn’t using a gamepad because I prefer PC-aiming controls. KB+M. The lack of save points is annoying, and the game truly does feel as linear as any FPS. The story is better than most games and is in fact the best thing about Mafia, but it’s still pretty predictable, and nothing special compared to a halfway decent gangster film. The missions are quite repetitive, particularly their introductions, which the game itself parodies/acknowledges in one of the last few mission introductions of you getting woken up by the telephone I’d recommend that anyone playing who also owns DLC pimp the shit out of their cars as soon as they can afford to, since they stay with you through the inevitable “reset” the game throws at you, unlike your cash. And there’s nothing else to do with your cash anyway, since you’ll always get enough weapons, and clothing is next to pointless.

My Ride, I am Pimping her.

Definately a Steam Sale game, a mid-price or bargain bin console game, or a rental. it’s a it of fun, but not an especially good game.

I picked up all the DLC with the steam sale. I’ll play through them at some stage and either review them as well or append them to this one. The DLC packs with cars and outfits were somewhat pointless, I only used a few outfits or cars, most never even came out in the course of my playthrough. For 99c each via the Steam Sale I’m not too broken up, though.

Jimmy’s Vendetta and Joe’s Story are the more involved ones. I played a bit of Joe’s story right after finishing the main game but it starts with one of those multi-part missions where you do the first thing then they send you to do “anudder ting” right afterwards, so I quit to take a break. No idea if it saved any of my progress. I’ll get back to it.

Right after playing it, I re-watched Goodfellas. Haven’t seen it for a few years now, so always a good watch. I was wanting to watch it when I was playing through Mafia, but as it happens, my wife picked it out to watch. It really brings home the “good story, for a game” thing and even makes you think about the “games as Art” arguments again. Comparing any game to Goodfellas isn’t exactly fair, but then again they share a genre, and so the “one of the very best in genre” thing can be valid to an extent, and clearly Mafia 2 draws some inspiration from Goodfellas.

Dunno, I’m not here to piss on Mafia. And it certainly does atmosphere reasonably well, though that’s also in large part due to the audio and period music. Story though.. it’s a whole other ballgame.

The PC version is pretty much the same as the 360 or PS3 versions.

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Verdict: Rent it.

Another shooter that got decent-to-good reviews which doesn’t actually deserve decent-to-good reviews. I picked it up cheap both on PC and months and months later for like $12 on 360 (yes, I’m a sucker), and have ended up playing it on the 360, partly because big screen and can’t be arsed installing, but mostly because I was looking for something semi-disposable I could put on and shoot away through while watching DVD commentaries for Goodfellas on the other TV.

Sometimes it takes a game like Timeshift to show just how well done something like Treyarch’s shooting mechanics are done on a game like CoD:WaW, which were criticised somewhat at the time. Seriously, this game’s shooting is shitty compared to WaW. A not-especially-intuitive control scheme doesn’t help either. The plot, such as it is, is told initially using some confusing and badly-paced and written cutscenes involving a magic suit, some scientists, a facility that becomes exploded, and you putting on the suit and being sent back to an alternate-reality 1939. Once there, you’re greeted by Orwellian viewscreens of the glorious leader guy doing his best Half-Life 2 impersonation while you hook up with a resistance group (how do I know they’re not the terrorist insurgents?) and proceed to begin to murder your way through about 9 million near-identical guys for the rest of the game.

This looks pretty unique, doesn’t it?

Yeah, there are only about a half-dozen different enemies. Soldier Guy (with and without helmet, in a few skintones). Worker Guy in jumpsuit (in a few skintones – identical to soldier guy but dies faster), then much later you meet Speedy Guy, Electric Shield Guy, Flying Guy and that’s it unless I’m about to meet some other slight variation on a theme. It’s pretty repetitive.

The 1939 thing is clearly to invoke an allusion to WW2 and the Nazis, and the bad guys you kill a lot of occasionally have a banner with a single Sig Rune on them, so that makes them clearly as bad as Hitler, though tyey also appear to be American, and have full racial integration in their army. Their gear in this alternative-1939 is a mixture of Starship Troopers armour (Verhoven version), Modern M4/203 type rifles, plasma guns, Chewbacca’s Boltcaster which fires explosive sniper bolts, jet packs, laser shields, giant walkers, quad bikes and so forth. You know, just like they had back in ’39. There are a couple of badly-designed airships and a silly looking seaplane, so I guess that’s the Steampunk nod.

Anyway, the gameplay. It’s mostly just a long-feeling very linear repetitive shooter. The game has 24 levels, and I have 6 to go. There’s repetitive shooting in tunnels, industrial areas, that warehouse that’s in every FPS game, several interchangable endless building complexes, some outdoor areas, and some train tunnels. There are pretty frequent puzzles that utilise the game’s point of differentiation, or gimmick – the timeshift device. Basically, you can use it to freeze time, slow it down, reverse it, or heal yourself (!?) Since your character isn’t some indestructible Marcus Fenix-type, you need to pretty much constantly use the slow and freeze abilities while in shootouts, or die. The puzzles aren’t too hard, and range from “Ok that was decent” to “Oh god, boring but tricky but painful.”

Brown, with some grey and some grey-brown to round things off..

Anyway, this is a bog-standard, completely-forgettable shooter with a dog’s breakfast of a plot (I turned the sound off after awhile to better hear the commentary tracks). It’s not short, but due to it’s generic nature, I’m both finding it overlong and wishing it was long-over. This is married to an interesting idea that has potential if it were done by someone like Valve. It’s not a terrible game – I did actually finish it – but by the same token it’s really not worth your time to bother playing when there are so many better things out there. For me, it’s served it’s purpose, as I’ve gotten through 3 DVD commentaries with it. Now it’s done, I’ll probably never look at or even think of it again. In a year or two’s time I might see this post and remember “oh yeah, I played that thing.” Ah well, at least I can say that I started and finished it within a few days!

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Verdict: Don’t bother. There’s better stuff to play.